More Dinosaur Play-testing

I did some more play-testing this evening with my new dinosaur rules, and a couple of new dinosaurs, in the top picture you’ll see my new Dilophosaurus and Utahraptor. Unfortunately my phone died so I only managed to snap the two pictures above so that’s all you’re getting in terms of a report on the actual game. However the game did reiterate for me the importance of play-testing. One seemingly obvious example was an objective I included in the game called ‘domination’. Basically there is one objective marker in each board quarter and if you can hold more of them than your opponent at the end of a turn you get one objective point. The problem with this type of objective is in a game where the only form of combat is melee all this does is encourage Dinosaurs to hold their own ground and not fight, something I probably wouldn’t have realised without playing it out on the table. So in my latest iteration of the rules I’ve switched the objective to two markers one either side of the centre point of the board along the halfway line of the board so now dinosaurs need to charge each other to claim the objectives. It’s weird now thinking how obvious that change should have seemed.