Why so many Deathzap rulesets?

So I have an addiction to writing rules for Deathzap. There’s a number of reasons for this, I mean I love writing rules, but the main reason for Deathzap is that overtime I’ve recognised that no one ruleset can cover every aspect of combat within a fictional universe.

Warhammer 40,000 is the obvious example to bring up what I’m on about here. 40k as a ruleset does a very poor job of modelling the universe it’s created to serve since a 3000 point army of Space Marines according to the fluff would likely be one Marine. Things like Custodes and Grey Knights would be so out there they shouldn’t even feature. But the fans want collect and be to be able to field everything they can within the 40k universe and Games Workshop like to sell models. This mean things that can’t fit on that stat line and that the humble D6 inside the realms of a reasonably playable game are unable to serve get contorted into much weaker versions of their fluff counterparts.

When it falls to Deathzap I have similar drives (not to sell things but) to field everything. This includes things like Vesh Assassins, Gnossian Wautomata and the humble Jendari trooper. Any single ruleset can fit those things in for sure, but when I’m letting the games dictate the history of the universe those individual things need to feel right, they need to fulfil a role that those sorts of things would fulfil in real life.

40k is the other way round, the fluff dictates the universe and pretty much never the games (hence the mismatch).

I don’t think I’ll ever nail the perfect ruleset in that regard. Although now I’ve typed that with my quivering thumbs some sadistic part of my brain said ‘challenge accepted’. There probably will be several hundred versions of Deathzap by the time I’m done. Don’t view these versions as ‘Editions’ in the Warhammer or D&D sense, but just as me trying to figure out a different aspect of the same universe.

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