Looking forward to the new edition of Bolt Action I’ve spent a while thinking about what army to go for. The sensible choices would be Russia or Italy since I’ve already got those armies and have barely plumbed the depths of them.

But of course being a wargamer that was infected by Games Workshop’s brain worms some years ago a new edition means a new army. Also being a perpetual hipster I had to pick something more out of left field. Hungary, Romania and Bulgaria were all front runners in my mind, but the only figures I could find were from Great Escape Games and being metal were a little pricey (not that pricey in reality, but being used to 1/72 figures, plastic kits and the toys I buy from discount shops they were pricey in my book).

In the end for pure fun I settled on Partisans. The Wargames Atlantic kit was a big help in that, it’s only drawback being the lack of rifles but due to previous projects I’ve certainly got enough rifles to make up the difference. The other big help is that I’ve been able to nab a lot of the support choices from Irregular Miniatures’ VBCW range, an antitank gun, mortar team and MMG, keeping the cost down and supporting one of my all time favourite miniatures companies.

Painting will probably be a pain with Partisans, more so than any other force. My Russians and Italians were a very straightforward project of spraying the uniform colour, picking out any details, giving an all over brown wash and then a bone drybrush.

Partisans with their mixed colours won’t be that easy. I’m thinking slapchop will be the fastest away forwards, but I’m open to other suggestions.
I’m not sure what I’m hoping for Bolt Action 3 in terms of rules. I get that the history buffs can complain from time to time about the lack of accuracy I myself am prone on occasion to do likewise, but I also understand that Bolt Action is World Warhammer 2. It’s supposed to be fun and pulpy. My only real complaint is how difficult pins can be to obtain sometimes, when in reality putting down suppressive fire should be incredibly easy. Even if the guy has gone to ground and is behind a wall, hearing the bullets ricochet off of the wall or embed in it should be enough to keep sed guy’s head down. You don’t need to ‘hit’ to suppress. Maybe a mechanic where you could pick to have a squad ‘Shoot to Suppress’ or ‘Shoot to Kill’, the difference between inaccurate by nature suppressive fire and taking very intentional slower, aimed shots. One would have a much increased possibility of causing pins, but a much reduced chance of killing and the other would be the opposite. You might actually get some fire and move or nice flanking going on. Y’know WW2 stuff.
Are you guys thinking about Bolt Action 3? What are your plans or ideas?
Never tried bolt action, bought rapid fire in more recent times ( making a comeback?) played a bit – same with tfl chain of command. To be honest I have become sidetracked by the more obscure like Peter pigs grid rules ditto rob corderoy grid rules that built on Joe morschuaser rules which could be used measured or grid style. And then there are various Neil Thomas rules which are very accessible. But then again I play solo so if I gamed face to face I would probably go with the group preference-if that was bolt action I would play them as you say they deliver fun games.
We play a set at the club where you do get to chose whether to fire to kill or to suppress
Trouble is I just play it and never hold the book so I can never remember what it’s called 😦