Continuing on, with my ever expanding Havok collection… I’m pretty happy that I’ve managed to fill a few slots from the original Havok line up that I thought I’d struggle to recreate. First up are my Borkian Mercenaries:

They’re very different from the originals:

I’ve gone less flying psycho in fishnets and more Laserburn – renaissance looking sci-fi. I used Stargrave bits and Wargames Atlantic Conquistador bodies. I was really stuck for the wings, until I noticed some EM4 spaceships in one of my many drawers which made a good stand in for jump-packs:

Speaking of using spaceships as jump-packs:

I’ve added a unit to my Karn force that I found in some Bob Naismith concept art shared on the Havok Facebook group:

The Logitech Synthoid appears to be a tactician and possibly a medic of sorts, since he has access to the ‘nanodroid servers in Karn Warriors’.

My version again uses some Wargames Atlantic Conquistador bodies with Stargrave heads and arms. Here they stand side by side with a completely homebrew unit the Karn Warlord. The Warlord is a combination of Spacenam and Eisenkern Stormtrooper parts. These three are an attempt to start looking at support characters for my forces and expanding the rules further.
Back to original units, I cooked up some Glaive Riders:

Again, they are somewhat different, but not entirely:

Mine use the few Spacenam bodies I had left, a few spare Grognard heads from Wargames Atlantic and EM4 Space Ranger backpacks for their jump-packs. I have to admit that I imagine their caps would immediately come off with their first jump, however they have a similar square profile to the originals and they also look really cool.
In the interest of adding support characters to my Nexus army too, I put together these three:

I’ve got a radio operator to maintain contact with the Nexus Reaver Fleet, possibly to call in reinforcements or fire support. I’ve got a medic to fix up any wounded guys and finally I’ve got a Reaver Captain to command my entire force. These three were mostly Wargames Atlantic Bulldog parts, but there’s also a couple of Cannon Fodder parts in there too.
Here’s my full Nexus army:

I think I need a tank!
And here are my Karn:

It’s been interesting in trying to paint everything as close to the original range of figures how a more mismatched force looks compared to your usual Warhammer 40k force where everything is supposed to look uniform. I think I prefer this look. It’s something I might implement across my other forces for other games.
They’re looking good!
So when you were first writing about Havok you were mentioning all it’s oddities and reasons why it wasn’t working for you.
As you’re modifying rules and creating your own units, how much Havok will be left when you’re done?
That’s not a criticism at all, I’m just interested. Would another rule set have been a better starting point?
Or is it all about Havok nostalgia?
I confess I missed Havok when it was around first time.
Cheers,
Frank
I’m currently doing my best to keep as much of Havok intact as possible. In fact in my most recent rewrite I actually added a lot of Havok back in that I’d changed. But yes, this is largely about nostalgia.
They look fantastic and that was great lateral thinking to combine 16th century warrior bodies with SF ones and also the use of spaceships for backpacks. James
I love what you’ve achieved, it’s inspirational 🙂
Thank you very much!