A Look at Some 15mm Irregular Sci-Fi Minis

A battle was fought shortly after where I worked out quite a few kinks in the rules I wrote. Much fun was had too.

Two things that came out of this little playtest that I really enjoyed were somewhat unexpected.

First was the lack of unit coherency. I mean I’m not exactly a fan of unit coherency, and I’ve complained about it on this blog before. I get that within wargaming conventions it’s a bit of a necessary evil, and any game system that lacks it is going to struggle once it goes beyond a certain size. But, these rules are aimed at small to medium sized skirmishes. It was just so much fun to have individual figures feel like they could make a difference.

Second was a take on an Igo-Ugg turn structure. Sometimes I find alternate activation can make things move a bit too slowly, particularly if you’re playing something solo. But it does generally stand as my preferred turn structure. We all know how painfully unbalanced 40k has been at times with the power of going first frequently deciding games. In the game I had one of those Featherstonian half way houses:

Side A moves, side B shoots, side A shoots, side B moves, side A shoots heavy weapons, side B shoots heavy weapons.

Melees and morale checks were resolved immediately when they cropped up.

Let me know any thoughts below.

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