Forces for playing within the Deathzap universe are as follows. Heavy weapons referred to in the lists are Repeaters or Destroyers, normally you have a choice of which heavy weapon to take. Some lists refer to Leaders within Platoons, however this is purely for modelling purposes and currently has no impact on the rules.
The stat abbreviations on each unit and weapon profile are as follows:
UNITS
WL – Walk distance.
RN – Run distance.
MA – Melee Attacks: The number of dice rolled per figure in the unit when they make a melee attack.
MD – Melee Damage: The target number for a melee attack roll to hit.
SH – Shields (per unit not per figure).
SR – Shield Recharge (per unit not per figure).
WEAPONS
12 – Number of shots for the weapon from 0-12” range.
12+ – Number of shots for the weapon at a range further than 12”.
O – The target number to hit for targets in the open. For example 4+ means a roll of 4 or higher causes a hit.
SC – The target number to hit targets in soft cover.
HC – The target number to hit targets in hard cover.
THE XOLAR SYSTEM
The Xolar System consists of 5 planets in the following order of distance from the star Xol:
- Mordrac – Super hot and uninhabitable.
- Kannis
- Jendar
- Gnossos
- Ashnyr
- Eridai – Not currently inhabited, but colonisation is possible with current technology.
The first colonists in the Xolar system arrived from the Solar system over 2000 years ago, and landed on the planet Jendar.
Additionally another planetary system has been discovered through reverse engineering alien Selenoid technology, and other planets have been observed, none other than Gnojen are currently colonised:
The star has been named Geist.
- Calonar
- Ordax
- Teelo
- Gnojen
- Cassus Minor
- Cassus Major
THE GUARDIANS OF KANNIS
Kannis is a partially terraformed planet and is rich in natural resources, but strange occurrences have put a stop to progression. It is uninhabitable in the north and south, but habitable around the equator. Mortan’s Men a faction of terraformers and miners turned religious zealots has arisen on the planet and are hostile to any outside activity. There is a lot of fighting on Kannis’ moon Oltra, as all factions attempt to gain a foothold for an invasion of Kannis due to its resources. Unfortunately since all factions fight each other as much as they attack Mortan’s Men it is almost impossible for any real invasion to take place, and enables Mortan’s Men to defend their own territory in spite of their limited military power.
MORTAN’S MEN

Mortan’s Men were formerly members of House Barnonor, with most of the workers coming from Volkovia. Led by the enigmatic and charismatic Darros Mortan the people stopped working in the mines and started setting up defences and buying in black market weaponry. It is as yet unknown to anyone outside of Mortan’s cult followers as to why.
Command Rating: 6
| UNIT | WL | RN | MA | MD | SH | SR |
| Cultist | 3” | 6” | 1 | 5+ | 6 | D3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 1 | 4+ | 5+ | 6+ | |
| Repeater | 5 | 3 | 4+ | 5+ | 6+ | |
| Destroyer | 1 | 0 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 4+ | 5+ | 6+ | Explosive |
Platoon Organisation
All members of Mortan’s Men platoons are Cultists.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Grenades, 5x Troopers w/ Small Arms, 1x Trooper w/ Destroyer
Squads 2-4 are identical:
6x Troopers w/ Small Arms, 1x Trooper w/ Repeater
THE EXILED TRIBES
Whatever Mortan’s Men are involved in occasionally causes strange mutations in the cultists. Those cultists found without pure DNA are exiled to wander the barren surface of Kannis.
Command Rating: 2D6-1
| UNIT | WL | RN | MA | MD | SH | SR |
| Pariah | 4” | 8” | D3 | 4+ | 7 | D3 |
| Afflicted | 5” | 10” | D6 | 5+ | 7 | D3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 0 | 4+ | 5+ | 6+ | |
| Repeater | D6 | D3 | 4+ | 5+ | 6+ | |
| Destroyer | D6 | 0 | 6+ | 6+ | 6+ | Explosive |
| Grenades | 1 | 0 | 6+ | 6+ | 6+ | Explosive |
Platoon Organisation
Most members of Exiled Tribe platoons are Pariahs, however you can replace a single squad with a squad of Afflicted if you chose.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Small Arms, 5x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squads 2-4 are identical:
6x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Afflicted Squad:
5x Troopers w/ Grenades.
THE ARMIES OF JENDAR
The planet Jendar is mostly covered with water but has two large and fertile landmasses and is home to the Jendari Collective and House Baronor. The Collective is a democratic collection of countries lead by Prime Coldan Thrane, and House Baronor is lead by Queen Ora Baranor, which is a powerful royal dynasty that rules over the rest of the nations on the lanet. Full scale planetary civil war is a rare occurrence; however Proxy wars for the Jendari and Baronors between nations are almost continual. The Camerian Civil war is one example, which has lasted almost 100 years starting in 1901AC, as the powerful nation of Cameria was undecided as to whether it would join the Jendari Collective or House Barnonor. A decision which would undoubtedly make one side more powerful than the other and most likely lead to a global war. In wider conflicts the Jendari Collective and House Baronor are usually allies, however it is not unknown for them to turn on each other for the right reasons.
THE JENDARI COLLECTIVE – The Rin Empire

The Rin Empire were the founders of the Jendari Collective and maintain a well trained and disciplined army. Soldiers are trained in the ancient mountain fortress Hadradok that has served as a symbol of the Rin Empire’s might for centuries.
Command Rating: 7
| UNIT | WL | RN | MA | MD | SH | SR |
| Infantry | 3” | 6” | 1 | 3+ | 6 | D3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 1 | 4+ | 5+ | 6+ | |
| Repeater | 5 | 3 | 4+ | 5+ | 6+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 3+ | 4+ | 5+ | Explosive |
Platoon Organisation
All members of Rin Empire platoons are Infantry.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Small Arms, 3x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squads 2-4 are identical:
3x Troopers w/ Small Arms, 1x Trooper w/ Grenades, 1x Trooper w/ Heavy Weapon
THE JENDARI COLLECTIVE – National Guards
National Guards are raised from each nation within the Jendari Collective and form the majority of Collective military forces.
Command Rating: 6
| UNIT | WL | RN | MA | MD | SH | SR |
| Guards | 3” | 6” | 1 | 4+ | 6 | D3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 1 | 4+ | 5+ | 6+ | |
| Repeater | 5 | 3 | 4+ | 5+ | 6+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 3+ | 4+ | 5+ | Explosive |
Platoon Organisation
All members of National Guard platoons are Guards.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Small Arms, 4x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squads 2-4 are identical:
5x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
THE JENDARI COLLECTIVE – Jendari Rangers
Jendari Rangers are a feared and elite force, their skill and brutality are a dangerous and cutthroat combination.
Command Rating: 10
| UNIT | WL | RN | MA | MD | SH | SR |
| Ranger | 4” | 8” | 2 | 2+ | 8 | 3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 2 | 1 | 3+ | 4+ | 5+ | |
| Repeater | 6 | 3 | 3+ | 4+ | 5+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 2+ | 3+ | 4+ | Explosive |
Platoon Organisation
All members of Jendari Ranger platoons are Rangers..
Squad 1 – Platoon Command:
1x Platoon Leader w/ Grenades, 2x Troopers w/ Heavy Weapons
Squads 2+3 are identical:
2x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squad 4 – Grenadiers:
3x Troopers w/ Grenades
HOUSE BARONOR – Baronor Legions

The Legions of House Baronor are not recruited; all people under the House’s rule must spend at minimum two years in the military.
Command Rating: 6
| UNIT | WL | RN | MA | MD | SH | SR |
| Conrcripts | 3” | 6” | 1 | 5+ | 6 | D3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 1 | 4+ | 5+ | 6+ | |
| Repeater | 5 | 3 | 4+ | 5+ | 6+ | |
| Destroyer | 1 | 0 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 4+ | 5+ | 6+ | Explosive |
Platoon Organisation
All members of Legion platoons are Conscripts.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Small Arms, 5x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squads 2-4 are identical:
6x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
HOUSE BARONOR – Knights Order
The Knights Order are hand selected from among the ranks of the Legions by the current ruling Monarch of House Baronor. They form into three separate Knightly Orders the Harkovian – Speed and Cunning, the Volkovian – Martial Prowess, and the Reddinist – Honour and Fortitude.
Command Rating: Harkovian 10, Volkovian 9, Reddinist 9.
| UNIT | WL | RN | MA | MD | SH | SR |
| Harkovian | 5” | 10” | 2 | 3+ | 8 | 3 |
| Volkovian | 4” | 8” | 3 | 2+ | 9 | 3 |
| Reddinist | 4” | 8” | 2 | 3+ | 10 | 3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 1 | 3+ | 4+ | 5+ | |
| Repeater | 6 | 3 | 3+ | 4+ | 5+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 2+ | 3+ | 4+ | Explosive |
Platoon Organisation
All members of Knights Order platoons must come from the same order – Harkovian, Volkovian or Reddinist.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Grenades, 2x Troopers w/ Heavy Weapons
Squads 2+4 are identical:
1x Trooper w/ Small Arms, 1x Trooper w/ Grenades, 1x Trooper w/ Heavy Weapon
THE FORCES OF GNOSSOS
Gnossos is a completely constructed planet which must have been built by an unknown race before man had even developed star travel on Earth. An entire society of scientists have attempted to unearth the technology of Gnossos and any information about its creators. They form the Allegiance of Gnossos lead by Technocrat Lohin Scard and are extremely protective of the information they have gained, keeping it from the outside, and are not afraid to use violence to achieve this end. Suggestions and rumours of an ancient war between the creators of Gnossos and whatever is causing the strange occurrences on Kannis are now widespread.

ALLEGIANCE OF GNOSSOS – Sector Armies
The Sector Armies of the Allegiance of Gnossos are the backbone of their military might. They are highly trained and well equipped.
Command Rating: 8
| UNIT | WL | RN | MA | MD | SH | SR |
| Infantry | 4” | 7” | 1 | 3+ | 7 | D3 |
| Engineers | 3” | 6” | 1 | 4+ | 8 | D3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 1 | 3+ | 4+ | 5+ | |
| Repeater | 5 | 3 | 3+ | 4+ | 5+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 2+ | 3+ | 4+ | Explosive |
Platoon Organisation
Squads as standard use the Infantry profile above, however any number of squads in the Platoon can instead use the Engineers profile.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Small Arms, 1x Trooper w/ Grenades, 2x Troopers w/ Heavy Weapons
Squads 2+3 are identical:
3x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squad 4 – Secondary Command:
1x Platoon Subleader w/ Small Arms, 2x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
ALLEGIANCE OF GNOSSOS – Master Core
The Master Core of the Allegiance of Gnossos are the elite of the elite. They are responsible for carrying out the most dangerous and secretive of operations.
Command Rating: 10
| UNIT | WL | RN | MA | MD | SH | SR |
| Core Engineer | 4” | 8” | 2 | 3+ | 8 | 3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 2 | 1 | 3+ | 4+ | 5+ | |
| Repeater | 6 | 3 | 3+ | 4+ | 5+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 2+ | 3+ | 4+ | Explosive |
Platoon Organisation
All members of Master Core platoons are Core Engineers.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Grenades, 2x Troopers w/ Heavy Weapons
Squads 2+3 are identical:
1x Trooper w/ Grenades, 1x Trooper w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squad 4 – Secondary Command:
1x Platoon Subleader w/ Grenades, 1x Trooper w/ Small Arms, 1x Trooper w/ Heavy Weapon
ALLEGIANCE OF GNOSSOS – Prosecution Directive
The Prosecution Directive are a force as elite as the Master Core however their methods and reason for existing are focused solely on the preservation and protection of Gnossian technology. If a criminal gang were attempting to steal and sell Gnossian tech to the Jendari Collective they would have the Prosecution Directive to deal with and would most likely never be seen or heard from again.
Command Rating: 10
| UNIT | WL | RN | MA | MD | SH | SR |
| Prosecutor Agent | 4” | 8” | 3 | 3+ | 7 | 3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 2 | 1 | 3+ | 4+ | 5+ | |
| Repeater | 6 | 3 | 3+ | 4+ | 5+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | N | N | 2+ | 3+ | 4+ | Surge |
The number of dice rolled for a Surge weapon is equal to the number of shields the target unit has.
Platoon Organisation
All members of Prosecution Directive platoons are Agents.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Grenades, 2x Troopers w/ Small Arms
Squads 2+3 are identical:
1x Trooper w/ Grenades, 2x Troopers w/ Small Arms
Squad 4 – Secondary Command:
1x Platoon Subleader w/ Grenades, 1x Trooper w/ Small Arms, 1x Trooper w/ Heavy Weapon
THE WARRIORS OF ASHNYR
Ashnyr was a colony turned empire by two twin brothers Zandor and Kharthion. Upon their assassination and failed attempt by their various advisors to name an heir civil war broke out. They are now settled as two independent empires The League of Zandor and Legion of Kharthion. There is continual war making the League and Legion smaller players in any planetary conflicts, however both lend troops if called upon and for the right price. The state of continual warfare has lead to huge leaps in the technological advancement of the two empires, which has greatly increased their wealth. Warfare is no longer a matter of territory or resources but pride. The war is highly regulated and fighting only takes place in designated battle zones between small groups of highly trained and extremely well equipped soldiers. The Warsport is also televised, large portions of which are rumoured to be scripted and war heroes are like celebrities or sports stars.
THE LEGION OF KHARTHION – Legionnaires

The Legionnaires of the Legion of Kharthion only rarely take part in Warsport, their main function is the protection of the Legion.
Command Rating: 7
| UNIT | WL | RN | MA | MD | SH | SR |
| Legionnaire | 4” | 7” | 2 | 4+ | 7 | D3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 1 | 3+ | 4+ | 5+ | |
| Repeater | 5 | 3 | 3+ | 4+ | 5+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 2+ | 3+ | 4+ | Explosive |
Platoon Organisation
All members of Legionnaire platoons are Legionnaires.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Grenades, 2x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squads 2-4 are identical:
3x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
THE LEGION OF KHARTHION – The War Teams
The War Teams are normally confined to Warsport, however in the off season War Teams can be seen training in real military conflicts.
Command Rating: 10
| UNIT | WL | RN | MA | MD | SH | SR |
| Player | 4” | 8” | 3 | 4+ | 7 | D6 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 2 | 1 | 3+ | 4+ | 5+ | |
| Repeater | 6 | 3 | 3+ | 4+ | 5+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 2+ | 3+ | 4+ | Explosive |
Platoon Organisation
All members of War Team platoons are Players.
Squad 1 – Platoon Command:
1x Team Captain w/ Grenades, 2x Troopers w/ Heavy Weapons
Squads 2-4 are identical:
1x Trooper w/ Grenades, 1x Trooper w/ Small Arms, 1x Trooper w/ Heavy Weapon
THE LEAGUE OF ZANDOR – Invaders

Invaders are the standard League troop, they like all other warriors of Ashnyr are well equipped and deadly.
Command Rating: 7
| UNIT | WL | RN | MA | MD | SH | SR |
| Invader | 4” | 7” | 1 | 3+ | 7 | 3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 1 | 3+ | 4+ | 5+ | |
| Repeater | 5 | 3 | 3+ | 4+ | 5+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 2+ | 3+ | 4+ | Explosive |
Platoon Organisation
All members of Invader platoons are Invaders.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Grenades, 2x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squads 2-4 are identical:
3x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
THE LEAGUE OF ZANDOR – Conquerors
Conquerors form the special forces of the League of Zandor, however they are also responsible for taking part in Warsport.
Command Rating: 10
| UNIT | WL | RN | MA | MD | SH | SR |
| Conqueror | 4” | 8” | 1 | 2+ | 8 | 3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 2 | 1 | 3+ | 4+ | 5+ | |
| Repeater | 7 | 2 | 3+ | 4+ | 5+ | |
| Destroyer | 1 | 1 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 2+ | 3+ | 4+ | Explosive |
Platoon Organisation
All members of Conqueror platoons are Conquerors.
Squad 1 – Platoon Command:
1x Team Captain w/ Grenades, 2x Troopers w/ Heavy Weapons
Squads 2-4 are identical:
1x Trooper w/ Grenades, 1x Trooper w/ Small Arms, 1x Trooper w/ Heavy Weapon
THE COLONISTS OF GNOJEN
The Selenoids are an alien race that had no known home or base of operations, small groups of them seemingly appear and attack colonies, or military bases at random. It was rumoured that they were from an alternate dimension, and this may have recently been proved true. After a Selenoid was captured and its strange, biological form of power armour analysed, Gnossian scientists, working with the Jendari Collective (who captured the creature) managed to open a portal to a strange seemingly uninhabited planet. It is undecided as to whether this new world named ‘Gnojen’ exists within our universe albeit some considerable distance away, or exists within a separate universe. It may only be a matter of time however before all other races capture and reverse engineer Selenoid technology and Gnojen becomes a warzone all factions have easy access to, and could be used as a staging ground for invasion of any location. Gnojen is a strange world, with entirely alien environments and plantlife.
THE VANDRAKKAR
The Vandrakkar are a small but deadly force of former Jendari researchers infected with the fearsome X-7 pathogen found on the planet Gnojen. The Pathogen itself seems to be intelligent, and greatly alters the biology of its host. Each infected gains a heightened strength, speed and also becomes immune to pain and fear. They also have the ability to recover quickly from the deadliest of wounds by regenerating even entire limbs, additionally their nervous system is also greatly expanded allowing almost any part of the body to act independently any other part. Even a decapitation is not a guaranteed kill. Intelligence reports have shown the Vandrakkar behaving in an almost civilised fashion with a simple culture of their own and even a hierarchy. However once distance is closed with uninfected hosts they become increasingly animalistic and prone to extreme acts of violence. Any host must be entirely destroyed to avoid any further hostility.
Command Rating: 8
| UNIT | WL | RN | MA | MD | BD | RG |
| Host | 6” | 12” | 4 | 3+ | 10 | 3 |
The Vandrakkar do not carry any weaponry instead relying on their increased strength and speed to get in close and attack the enemy in melee combat. Vandrakkar also do not have shields and their profile has been altered to reflect this, BD stands for Body and RG regeneration, for all game purposes however they work identically to shields. It is assumed that any force that would use weapons that affect shields (Prosecution Directive Surge Grenades for example) has instead brought Bio-Inhibiting weapons that have the same effect on the Vandrakkar.
Pack Organisation
All members of Vandrakkar Packs are Hosts.
Squads 1-4 are indentical:
2x Troopers w/ no weapons.
THE PILGRIMS OF SOL
Coming from the old Solar System, the Solar Raiders are extremely violent and brutal. As the Solar System descended into full scale apocalyptic war, the Solar Raiders are what’s left of Man’s first Planetary Empire. Hardened by millennia of war, and now formed into ‘Wartribes’, the Solar Raiders are disorganised, fighting among themselves as much as they fight anyone else, but extremely effective when they do engage as a cohesive force. New tribes of Solar Raiders arrive in the Xolar System on a fairly regular basis, with only the largest and most deadly not being destroyed upon arrival in accordance with the Xol Defence Agreement. Captured raiders under interrogation, have expressed fear of something coming from the Old Empire, something which they are all fleeing.
The Solar System consists of 6 planets in the following order of distance from the star Sol:
- Mercury
- Venus
- Earth
- Jupiter
- Saturn
- Uranus
THE SOLAR RAIDERS
The Solar Raiders are refugees from the Sol system, after millennia of constant war they have been transformed into brutal and ruthless Wartribes.
Command Rating: D3+4
| UNIT | WL | RN | MA | MD | SH | SR |
| Raider | 3” | 6” | 2 | 4+ | 6 | D3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 2 | 0 | 4+ | 5+ | 6+ | |
| Machine Gun | 10 | D6 | 5+ | 5+ | 6+ | |
| Missile Launcher | 2 | 0 | 5+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 4+ | 5+ | 6+ | Explosive |
Platoon Organisation
All members of Solar Raider platoons are Raiders.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Small Arms, 1x Trooper w/ Grenades, 3x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squads 2-4 are identical:
1x Squad Leader w/ Small Arms, 1x Trooper w/ Grenades, 3x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
THE DAVIAN SUPREMACY
In recent times the Davian Supremacy have emerged as something altogether different from your average Solar Raider Wartribe, their troops are much better trained and equipped and their technology seems far in advance of the rest of the Tribes and even exceeds some Xolar factions.
Command Rating: 10
| UNIT | WL | RN | MA | MD | SH | SR |
| Supremacist | 4” | 8” | 4 | 5+ | 8 | D3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 2 | 1 | 3+ | 4+ | 5+ | |
| Death Lance | 1 | 0 | 2+ | 3+ | 4+ | Pulse |
| Bolt Caster | N* | 0 | 3+ | 4+ | 5+ | |
| Grenades | 1 | 1 | 5+ | 4+ | 3+ | Explosive |
The Death Lance is a Pulse weapon that looks a lot like a repeater the Pulse rule means it bypasses shields and if it hits automatically causes a casualty (also the bolt caster coincidentally looks like a Destroyer).
*N = The number of figures in the target squad.
Platoon Organisation
All members of Davian Supremacy platoons are Supremacists.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Grenades, 1x Trooper w/ Small Arms, 1x Trooper w/ Death Lance
Squads 2+3 are identical:
1x Trooper w/ Grenades, 1x Troopers w/ Small Arms, 1x Trooper w/ Bolt Caster
Squad 4 – Secondary Command:
1x Platoon Subleader w/ Grenades, 1x Trooper w/ Small Arms, 1x Trooper w/ Death Lance
THE TRAVELLERS
THE HEGEMONY OF SYNTHOS

After fleeing from the combined forces of the League of Zandor and the Legion of Kharthion, the Hegemony of Synthos have looked for revenge. All members of the Hegemony are synths, synthetic soldiers, free from fear and pain.
Command Rating: 7
| UNIT | WL | RN | MA | MD | SH | SR |
| Synth | 3” | 5” | 1 | 4+ | 9 | 1 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Small Arms | 1 | 1 | 4+ | 5+ | 6+ | |
| Repeater | 5 | 3 | 4+ | 5+ | 6+ | |
| Destroyer | 1 | 0 | 3+ | 4+ | 5+ | Explosive |
| Grenades | 1 | 0 | 4+ | 5+ | 6+ | Explosive |
Platoon Organisation
All members of Hegemony platoons are Synths.
Squad 1 – Platoon Command:
1x Platoon Leader w/ Small Arms, 5x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
Squads 2-4 are identical:
6x Troopers w/ Small Arms, 1x Trooper w/ Heavy Weapon
THE VEL FLEETS

Despite their small numbers the Vel are feared, it is assumed that they are currently only a probing force gathering intelligence and looking for weaknesses before a full scale invasion is mounted, an invasion which no Xolar faction or even alliance could withstand. It is rumoured that they are the race responsible for Gnossos, however early analysis of their technology suggests they are not.
Command Rating: 12
| UNIT | WL | RN | MA | MD | SH | SR |
| Grey | 3” | 6” | 2 | 4+ | 12 | D6 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Deathzap | 6 | D6 | 2+ | 3+ | 4+ |
All members of Vel Platoons are Greys.
Squads 1-4 are indentical:
1x Trooper w/ Deathzap.
THE SELENOIDS
It was believed that Selenoids came from the planet Gnojen after captured Selenoid technology was reverse engineered and a portal opened to the strange planet. However after further reach was carried out it seems Gnojen may only be a buffer world, since direct teleportation for their home planet would leave them open to direct invasion. Selenoids appear huge, but their actual form is much smaller and that they are wearing a kind of biological power suit.
Command Rating: 11
| UNIT | WL | RN | MA | MD | SH | SR |
| Warrior | 4” | 8” | 3 | 2+ | 12 | 3 |
Weapons Table
| Shooter | 12 | 12+ | O | SC | HC | RULES |
| Energy Spike: Slay | 1 | 1 | 2+ | 3+ | 4+ | Explosive |
| Energy Spike: Vex | 6 | 0 | 2+ | 3+ | 4+ |
Energy Spikes can be fired either as Slay or Vex weapons and switched in battle, declare which weapon profile you are using before any dice are rolled.
All members of Selenoid Platoons are Warriors.
Squads 1-4 are indentical:
1x Trooper w/ Energy Spikes.