One Big Worm

At the height of my Havok hyperfocus, after getting at decently sized Nexus and Karn force together I turned my attention to the Pteravore. As any Havok fan is aware, the Pteravore unfortunately only had three units released before the game died, Razors, Screamers and Hell Hounds. I managed all three utilising Wargames Atlantic’s Harvesters […]

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Mechanics Lab: New Ghost Legions

This isn’t your average milk toast wargaming, this is your fully caffeinated, balls to the wall sort of wargaming. There’s only one rule: There are no rules! That’s because we’re going to figure out the rules as we go. So I’ve got a pile of dice, a notepad, a tape measure and some minis on […]

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Can AI Write Wargames Rules?

A friend and I were playing with Chat GPT, and wondered if it could effectively write a set of rules, and I was especially interested to see if it would produce any new or interesting game mechanics. I suppose I was also wondering how long it was going to be before all Warhammer Rulebooks and […]

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A Big Havok Battle

I set up both of my entire collections of Karn and Nexus and pitched them against each other, not worrying about points, but just to play the game. There were a few special rules I wanted to play with, and as far as Havok 2.0 is concerned, I’ve backtracked a lot of my changes largely […]

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Havok Tanks?: The Sturnhammer

I was rather shocked to find this on Amazon for £20. Thinking getting some tanks together for Havok as going to cost me an arm and a leg may not quite be true! The Sturnhammer is a really great kit, the parts don’t come in a sprue, however they are all decently clean of mould […]

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Havok Reinforcements Completed

As shown off in my last post, here are my finished Havok reinforcements, for the Nexus: It’s been an interesting project recreating these figures using Wargames Atlantic’s fantastic range of plastic figures, and then painting them has also presented its own challenges, in trying to mimic a more modern pre-painted style (toysoldier2000?). The Storm Troopers […]

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Fixing Havok? Or Havok 2.0

So to make my former posts make a little more sense and before expanding things outwards, here’s what we’re working with in regards to Havok, with a few sensible adjustments from me: COMBAT DATA SPEED – Generally lighter armed warriors will be able to move faster than more heavily armed warriors. However, physical size can […]

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Invasion of the Pteravore

In the week just gone I was frantically painting figures for my Pteravore army for a game of Havok Skirmish. I’m not sure if I like the overall effect of the finished force as funnily enough I think it’s a bit too uniform. To explain further here are my Nexus and Karn forces: Each force […]

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A Havok Battle Report

I tested my two Havok armies against each other attempting to stick as closely to the rules as written as possible (it was difficult at times). My Karn army consisted of 8 Troopers, 9 Darkest Suns, 6 Heavy Weapons, 2 Form Warriors and a Battle Form. My Nexus force consisted of 5 47th Line, 5 […]

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Havok in 2025?

Havok was a wargame produced by Blubird Toys in the late 90s. It was extremely short lived, dying before all of the units were released. I can’t imagine their intention was to rival 40k at the time, but maybe just exist as a slightly cheaper pocket money option. All the miniatures came pre-assembled (bar vehicles […]

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A Game in a Matchbox

I spied a really great challenge on the Man of Tin’s blog, that he and The Duchy Tragardland have been working on, the idea of getting an entire Wargame in a matchbox! http://tradgardland.blogspot.com/2024/11/no-time-for-swanning-around.html?m=1 https://manoftinblogtwo.wordpress.com/2024/11/16/wargame-in-a-wee-matchbox-challenge-accepted-1/ I’m always inspired by this kind of restricted wargame. Whether that’s fitting an entire ruleset on one page of A4, or […]

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The Khydran Enclaves

I was pondering how humanity would be able to fight the Selenoids, given the Selenoids can teleport themselves at will, appear and disappear in such a way that typical human warfare with frontlines would be a nonsense. Scanners would be a requirement, to detect atmospheric changes, to predict a Selenoid raiding parties appearance before they […]

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One Box Wargame Challenge Progress

So I got working on my Afghans this weekend, making two warbands of 10 figures each, leaving me enough for two more warbands. Wargames Atlantic figures really are incredible value. The kit is great, and you really could knock out a huge Afghan Tribal army for colonial era gaming for very little money (just over […]

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Mechanics Lab: The Amalgamation

Non descriptive titles maybe unhelpful, but I couldn’t think of what to call this post. It’s my attempt at combing the Simple Toy Soldier Game and my Universal Skirmish Rules into some sort of Chimera. Warning! This post is really rambling and only half makes sense, but this is the creative rules writing process in […]

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