Screw Yourself

Note: Screwing Yourself is my own term for playing a solo game with your screw based armies. The table is ready, the armies lined up, I’m full of piss and vinegar. Let’s go! But I’ve got no rules… nothing, nowt, zilch… no problem, let’s make ‘em up as we go! First problem is stats. I […]

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Featherstone’s Chimera

I’ve been thinking Ghost Legions again, and in that regard something quick and easy. I still want to be able to grab a box of Italeri figures and have the rules to pitch it against any other box. Sort of like what Games Workshop do with their Combat Patrol and Spearhead games. For those not […]

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Purposefully Playing it Wrong

A while back I set myself an insane goal, the goal of playing every sci-fi skirmish game ever… utter madness it was. And this was after I’d laughed off Discourse Miniatures claim on YouTube that she was going to play a game of every Wargame ever… I guess my goals were a little more sensible, […]

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Deathmelt

Odd little projects are always a good idea, because good ideas come from experimentation, experimentation that may not have been done otherwise. My Melt madness of late has been one such project, and it’s really helped me with a problem I’ve had for a long time with Deathzap. Two things I’ve loved about playing my […]

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Zombies!

Zombies are still cool if a little over done at this point, and miniature Zombie games are plentiful if that’s a particular itch you need to scratch – Zombies the board game, Zombicide, The Walking Dead miniatures game etc. I’ve recently been gifted many Caesar zombies in 1/72 scale. One box of camp, three of […]

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Melt28

I’ve been ruminating on something over the past few weeks, a little project I’m calling ‘Melt28’. The goal of Melt28 is simple really, fast paced and bloody firefights with a little bit of tactical nuance, and using that bad bag of army men and crap you’ll find in your local discount shop. The sorts of […]

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S.S.U.S.R: Problem Solved?

Something had been niggling me for quite some time regarding my Super Simple Universal Skirmish Rules and that was the activation sequence. The sequence as it stood, was as follows: The player that deployed second is the activate player and can pick any of their fighters to activate. Once that fighter has activated:  A player […]

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One Army For Every Game?

One of my favourite YouTubers is Trent from Miscast, and a while back he had the idea of creating a single army to play every game. The idea seemed completely mad to me. How could you possibly create an army to cover all sci-fi, fantasy and historical settings? Although if the aim of this blog […]

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The Raid on Caliphane

The emergence of the Supremacy of Kannis was the main reason the Exiled Tribes were offered a deal by the Selenoids. A deal they took. The Selenoids stabilised the biology of the Exiles, they offered them improved equipment, and free passage through space (once the Tribes had acquired their own ships). In exchange, the Exiled […]

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One Big Worm

At the height of my Havok hyperfocus, after getting at decently sized Nexus and Karn force together I turned my attention to the Pteravore. As any Havok fan is aware, the Pteravore unfortunately only had three units released before the game died, Razors, Screamers and Hell Hounds. I managed all three utilising Wargames Atlantic’s Harvesters […]

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Mechanics Lab: New Ghost Legions

This isn’t your average milk toast wargaming, this is your fully caffeinated, balls to the wall sort of wargaming. There’s only one rule: There are no rules! That’s because we’re going to figure out the rules as we go. So I’ve got a pile of dice, a notepad, a tape measure and some minis on […]

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Can AI Write Wargames Rules?

A friend and I were playing with Chat GPT, and wondered if it could effectively write a set of rules, and I was especially interested to see if it would produce any new or interesting game mechanics. I suppose I was also wondering how long it was going to be before all Warhammer Rulebooks and […]

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A Big Havok Battle

I set up both of my entire collections of Karn and Nexus and pitched them against each other, not worrying about points, but just to play the game. There were a few special rules I wanted to play with, and as far as Havok 2.0 is concerned, I’ve backtracked a lot of my changes largely […]

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Havok Tanks?: The Sturnhammer

I was rather shocked to find this on Amazon for £20. Thinking getting some tanks together for Havok as going to cost me an arm and a leg may not quite be true! The Sturnhammer is a really great kit, the parts don’t come in a sprue, however they are all decently clean of mould […]

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Havok Reinforcements Completed

As shown off in my last post, here are my finished Havok reinforcements, for the Nexus: It’s been an interesting project recreating these figures using Wargames Atlantic’s fantastic range of plastic figures, and then painting them has also presented its own challenges, in trying to mimic a more modern pre-painted style (toysoldier2000?). The Storm Troopers […]

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Fixing Havok? Or Havok 2.0

So to make my former posts make a little more sense and before expanding things outwards, here’s what we’re working with in regards to Havok, with a few sensible adjustments from me: COMBAT DATA SPEED – Generally lighter armed warriors will be able to move faster than more heavily armed warriors. However, physical size can […]

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