Playtesting WOTH

It’s been a busy week with the build up to Christmas alongside various Church activities, so hobby time has been sparse, however I have managed to think about a game involving my Hominids from last post I’m calling WOTH, which stands for War Of The Hominids. I started out with something rather odd, a take […]

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Daring to go Dice-less?

In play-testing Gaol28 version 2, I noticed the game was playable via text. We had a chessboard and so could easily communicate movement and attacks, and so a game could be played over several messages. A player could even play the game with a chess set, you only need to know which of the three […]

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Working on Gaol28

So I’ve had a brain worm for sometime in regard to Gaol28. I’ve worked on an advanced version and recently I put together Gaol72, but nothing I tried scratched the itch the original rules gave me. It seemed no matter what I tried it broke some of the speed, simplicity and nuances of the original. […]

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The One Page Game Jam is Here and Incarn28

I must have missed this somehow, but a while ago I mentioned writing something for the One Page Game Jam: https://deathzap.co.uk/2023/04/07/1-page-game-jam-ideas/ After much silliness a friend and I put something together we called Incarn28. I’ve posted a little about it before: https://deathzap.co.uk/2023/05/01/weird-and-wonderful-warbands/ https://deathzap.co.uk/2023/05/08/the-most-insane-one-page-rules-ever/ https://deathzap.co.uk/2023/05/13/the-eyes-above-an-incarn28-story-battle-report/ I’d really recommend checking out the Game Jam, there’s a lot […]

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The Technology of Deathzap

While playtesting my ‘crunchy’ version of Deathzap, I’ve realised I’ve needed to think more about the weaponry and technology available to my little plastic men. If I’m attempting to model something in game with mechanics, like an exotic alien weapon, I need some idea of what I’m attempting to model. The lack of powered armour […]

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Deathzap: Crunchy

Or Crunchzap. I had the desire in the past week to get rules writing again, and to go for something crunchier than I normally do. While I’ve got several hundred versions of Deathzap they always seem to play like a WW2 game with add ons. I’ve always gone for the fastest and leanest approach to […]

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The Trouble With Tanks

I’m a big fan of Bolt Action, and aside from maybe Grimdark Future (and excluding Solo gaming) it’s likely the game I’ve played most. The issue with Bolt Action for me personally (as it’s not an issue with BA at all really) is that it slightly and only slightly takes up too much time. The […]

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So how do ghosts work then?

Comments and questions posed previously on my Ghost Legions posts have lead my head down a rabbit hole over the past few days. It’s a rabbit hole I’ve gone down briefly before, but now I am exploring it somewhat further, hopefully to the underworld of answers itself. But before getting too esoteric, before I consult […]

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Ghost Hunting

I’ve been making slow progress on my Ghost Legions project. Most of my free time last week was spent painting up my Army of Spartacus figures, and I went with highlighting skin in white and shading some parts to add variety. I don’t think I’ve lost the ‘ghost’ look, but I do think it’s a […]

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Commanding Ghosts

So after my previous post on ghost combat, I thought long and hard about how you’d go about commanding them. Thinking the game could be grid based to avoid lots of complicated rules regarding ‘units’ I came up with the following (still in rough note form): Roll 1D6 per leader figure you have in play. […]

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Ghosts Legions: The Revenge

Much like my recent post on Elemental Knights a frequent brain worm of mine is Ghost Legions. My attempt at fighting wars with ghosts in the afterlife, a good excuse to drag out any historical figures you have to hand and play a game with them. Similar to those you may have fought as a […]

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Gaol72 – Travel Gaming

We’re dog sitting this weekend, so instead of getting in some painting or building (although I do have a few bits with me) I decided to bring my small skirmish board and play a few games of Gaol72. My warbands, the Seekers: The Rippers: The rules in their current state are as follows: Turns The […]

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Scary Games

Thanks to the Rule of Carnage podcast my brain has been whirring lately with a game design challenge – make a game that is scary. Many tabletop experiences are horror themed or horrific, but arguably none are scary, or at least consistently scary. I suppose that’s largely in part down to things having stats, and […]

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The Road to Cabolt

Collective forces continued their advance in northern Caerdonia down towards the capital Cabolt. Jendari Rangers, Rin Empire, Jendari Defence Army, Tigers and even Dragons assaulted House Baronor positions held by Baronor Guards, Knights and Solar Raider Mercenaries. The stats required and army lists are minimal with the latest version of Deathzap and the simplicity of […]

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Teeny Tiny Skirmishing

As always I’m on the hunt for quick and easy fun, probably why the majority of the rules you’ll ever find on here are on the lighter side. The goal is to have a game that feels like an actual game, that for me requires minimal set up, and minimal effort for expansion. Spurred on […]

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Charge of the Bite Brigade

According to Archaeologists at the University of Nyandar the Boskovan Mountains were where the first Solar Colonists set foot on the planet Jendar. One thousand years later the mountains would see some of the most significant battles of the ‘War of the Three Dragons’, and in 1237AC battles of the much smaller ‘Pudding War’. Now […]

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Pointing Up Deathzap

Points systems are contentious things, broken at worst (see Warhammer 40,000) and a necessary evil at best. The goal of any points system is to have a game that is balanced, so both players in any given game can feel like they have an equal chance of winning. The only real alternative is very specific […]

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On the Outskirts of Ariban

With the failed invasion of Haerkalia, Collective forces had once again found themselves fighting in Khef, but this time the retreating armies were in disarray and a defence was slow to develop allowing the forces of House Baronor to maintain their momentum and strike deep into the country. A hasty defence force was cobbled together, […]

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Rescue the Cambarian

On the northern coast of Haerkalia a Cambarian Stalker trapped behind enemy lines with key intelligence and needs pulling out. A small force of Jendari Tigers is teleported to the area, but a similar sized force of House Guards responds hoping to eliminate the escaping Stalker. In this scenario each time the Tigers make it […]

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Convoy Attack

Agents of the Prosecution Directive ambush a SolRad convoy on the outskirts of District Aben-Sha on Oltra. The Agents have intelligence on Solar Raiders smuggling Gnossian technology and they must be eliminated. The Agents attack with D12s and save with D10s. The Solar Raiders attack and save with D8s. The two middle APCs cannot attack, […]

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