VILLAGE MASSACRE – BATTLE REPORT

Here’s an attempt at a far more in depth battle report. I played the game solo this evening trying out two new forces, the House Baronor force seen in the last post, and a new SolRad force almost completed (just the basing to finish off). I’ll post properly on these guys shortly. Here’s the battle:

 

Some reflection and closing thoughts then, I think that the objective I rolled for didn’t allow for the best gaming experience. As it stands I have 6 objectives, and I roll for 3 out of those 6. In this particular game I rolled for 3 objectives which pushed killing over movement which encouraged House Baranor to take up positions and then just shoot. Once they were ahead in the killing stakes there was little incentive for them to do anything else. To make things more interesting I’m now dividing up the objectives into movement and target objectives, so there should always be incentive to move. With that said however, the rules I have so far do provide a solid, quick and fun experience, and I’m looking forward to ironing out more kinks with future play tests.