I’ve recently been painting some Irregular Miniatures 28mm Fantasy figures for some skirmish gaming. For you today I have two warbands, first up are the Dark Elves:
Second up are my Dwarves:

I played a brief game tonight with some quickly hashed out rules that probably deserve a post in their own right, the goal of them being fast and fun fantasy skirmishing with minimal stats, and quick combat resolution. Some highlights from my game included when the Dark Elf Bard was brought down by Dwarven crossbow fire:

When the Dark Elf Wizard on the right of this image fried himself with a botched spell:
And when the Dwarven King knocked over the Dark Elf Warlord, and then the Dwarf Crossbowman stomped his head in ending his life rather cruelly.

The entire game revolved around the following combat table:

It’s a sort of modification of Kaptain Kobold’s simplified dice version of Gerard De Gre’s Lunge, Cut and Stop Thrust rules which I first noticed on Man of Tin’s Blog post here.
The only real modification I made was differing results depending on whether the attacker was using a melee weapon, a ranged weapon or attacking using some form of magic, and also additional columns so figures can be assigned ‘power’ values so unlike Kaptain Kobold’s version stronger figures do better than weaker ones.
As far as the game went it could have done with more terrain, and an actual scenario other than the classic ‘see which group kills the other group first’.