Deadwars

So thanks to copious amounts of cold and flu capsules I managed a little painting yesterday and a little game today. After realising I had a box of Mars Zombie Pirates and Dark Alliance Mummies I was pondering the possibilities of an all out war between the forces of Davy Jones and Imhotep (I wonder whose side Dracula takes?).

The Mummies
The Pirates

Although the rules are in a very rough form and not specifically designed for forces of the undead (they’d fit multiple things) here they are:

Starting Force Morale = 10, modify before game by rolling a die:

1)      -2 Morale

2)      -1 Morale

3)      +0 Morale

4)      +1 Morale

5)      +2 Morale

6)      +2 Morale

Force with higher morale is Side A, force with lower is Side B, roll off in case of tie. Side A and B may switch turn by turn depending upon morale.

Turn structure:

1)      Side A Shooting

2)      Side B Shooting

3)      Side A Moves – resolve melees

4)      Side B Moves – resolve melees

Movement

6” if unarmoured

5” if armoured or shield

4” if armoured and shield

-2 if crossing rough ground or any number of obstacles.

Melee

Roll a die for each combatant to determine attack order. Higher roller rolls to hit first, then lower. Roll 2 dice for fighters with two single handed melee weapons, both roll to hit in order. +1 to roll for fighters with long weapons (spears/ halberds). If both roll same number hit simultaneously.

Roll to hit – 4+

If hit is achieved make a saving throw for the defender – 4+

-2 if attacker carrying double handed weapon.

+1 if carrying shield or armoured.

+2 if carrying shield and armoured.

If save is failed roll a die:

1-3 defender wounded, moves at half speed and gets -1 to all die rolls. Side takes -1 morale. If already wounded defender killed and side takes -1 morale.

4-6 defender killed. Side takes -2 morale.

Shooting

Roll to hit – 5+

+1 if defender within 6”

+2 if defender within 3”

-1 if defender in cover

If hit achieved roll to save – 4+

+1 if armoured and shooter using bow or sling

+1 if carrying shield and shooter using bow or sling

If save failed roll for effect as above.

When one side is reduced to 0 morale they will flee the battlefield.

Like I said they’re pretty rough but gave a satisfying little skirmish.

The forces square off.
Imhotep had the advantage from the get go, his forces began with a higher morale and he had an extra figure, because I only painted 11 pirates.
Thinks we’re starting to look a little shaky for Davy. The little white counter shows a wounded figure as they were what I had to hand.
It was at this point that although Imhotep had taken more casualties Davy’s morale gave out and his pirates ran back to their ships.

I found the melee combat system surprisingly good at resolving multiple combats in a satisfying way. By that I mean where uneven numbers met and you had one mummy fending off two pirates. I simply assigned each fighter different coloured dice so it was easy to see who was attacking first, second, third etc. Interestingly this meant that a fighter could potentially be wounded before their chance to attack which hampered their roll to hit. A fighter with two single handed weapons may get one strike in, then get wounded by their opponent while swinging their second weapon causing them to miss. It created a feeling of an actual duel taking place, and not just a bunch of dice rolls.

Right, back to naps and drugs for me. Hope you all have a good New Years!

8 thoughts on “Deadwars

  1. Excellent figures, table and painted background, I love them all!
    And Dracula is against everybody else 😀

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