Not too much hobby progress this week as I’ve been out of action with another nasty cold, but I did manage to get a game in this afternoon.
In the district of Sarath forces from League of Zandor hold out against an incoming wave of Mortan’s Men bolstered by mutants from the Exiled Tribes. Lone Battle Master Kazan Xod of the League only has a platoon of Conquerors and a platoon of Invaders at his disposal. Splicer Avex on the other hand was able to bring a squad of Mortan’s personal Butchers, a squad of gibbering Afflicted and a Fleshfreak. Who will emerge victorious?
So I’ve been itching to get back to Deathzap, and for some reason Deathzap 2 came to mind. So after tinkering heavily with the points system I put together two forces and set up a simple board:

It’s always fun re-approaching a rule set you wrote a few years back, it almost like playing a game written by someone else.
The objectives I rolled were:
Push – Gain 2 victory points for having any non-panicked units in your opponents deployment zone at the end of the game.
Intel – Place 4 counters randomly, and you get 1 victory point per counter you have the most figures within 3” of at the end of the game.







So Mortan’s Men came out on top. I think on reflection I can see why Deathzap 2 kept me going through the Oltra Campaign, it’s basically a stripped down version of 40k and a decent amount of fun. The old combo of roll to hit, roll to wound, make saves is used in so many games for a reason.
So why did I write Deathzap 3 and not stick with 2? I think 2 just took a little too long to play through a game (the one above took most of my afternoon) and in its current state lacks any real personality for the various forces. Reading through the rules again I can see various areas to work on simplify and improve. Maybe it’s time for Deathzap 2.1?
I know that several times I’ve evolved rule sets and realised that the evolution has somehow lost what I was looking for.
I suggest you put Deathzap 3 to one side and work on Deathzap 2.1 🙂
I think in actuality I’m on Deathzap 6 right now. Deathzap 3 is a definite favourite, but Deathzap 2 has all that 40k style rolling that gets my guts all fuzzy with nostalgia.
Nothing wrong with that. 🙂 Could you put a finger on the elements that do this, and separate them from the elements that slow things down? They might not necessarily be the same, but once you’ve analysed it you’ll be in a better place to work out what to reintroduce into Deathzap 7 and 8 🙂
Hah! I bet the dude who drove his orange Porsche? into the crater wishes he had bought a Range Rover instead 🙂
My rule of thumb is that If I am not using a rule that I have written into the rules because it is too knife and forky, then I ditch it., no matter how proud I am at its novelty or cleverness.
Regards, Chris.
That’s a very good rule to have. Difficult to implement, but good to have lol.