The One Page Game Jam is Here and Incarn28

I must have missed this somehow, but a while ago I mentioned writing something for the One Page Game Jam: https://deathzap.co.uk/2023/04/07/1-page-game-jam-ideas/ After much silliness a friend and I put something together we called Incarn28. I’ve posted a little about it before: https://deathzap.co.uk/2023/05/01/weird-and-wonderful-warbands/ https://deathzap.co.uk/2023/05/08/the-most-insane-one-page-rules-ever/ https://deathzap.co.uk/2023/05/13/the-eyes-above-an-incarn28-story-battle-report/ I’d really recommend checking out the Game Jam, there’s a lot […]

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The Technology of Deathzap

While playtesting my ‘crunchy’ version of Deathzap, I’ve realised I’ve needed to think more about the weaponry and technology available to my little plastic men. If I’m attempting to model something in game with mechanics, like an exotic alien weapon, I need some idea of what I’m attempting to model. The lack of powered armour […]

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Deathzap: Crunchy

Or Crunchzap. I had the desire in the past week to get rules writing again, and to go for something crunchier than I normally do. While I’ve got several hundred versions of Deathzap they always seem to play like a WW2 game with add ons. I’ve always gone for the fastest and leanest approach to […]

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The Trouble With Tanks

I’m a big fan of Bolt Action, and aside from maybe Grimdark Future (and excluding Solo gaming) it’s likely the game I’ve played most. The issue with Bolt Action for me personally (as it’s not an issue with BA at all really) is that it slightly and only slightly takes up too much time. The […]

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Defending Cabolt

I knew the next battle in my Deathzap campaign would be the siege of Cabolt the capital city of Caerdonia. This put things on hold for a while. The main struggle I’ve had with my global war is the lack of terrain options I have in my collection, currently everywhere looks the same in the […]

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Painting Basilea

So after playing a lot of Grimdark Future my usual gaming chums have started on One Page Rules’ other battle game Age of Fantasy. I dove in with a good amount of enthusiasm and even though I already had a couple of fantasy armies already I bought a couple more (since as wargamers we are […]

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Army in an Hour: Spooky Spiders

One of the factions that has never fully manifested in the Deathzap Universe are the Khydran Enclaves. Giant bugs chomping on soldiers has been a love of mine ever since I saw the film ‘Them!’ as a kid. With Halloween upon us there’s a plethora of cheap plastic bugs (usually spiders, but not always) in […]

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So how do ghosts work then?

Comments and questions posed previously on my Ghost Legions posts have lead my head down a rabbit hole over the past few days. It’s a rabbit hole I’ve gone down briefly before, but now I am exploring it somewhat further, hopefully to the underworld of answers itself. But before getting too esoteric, before I consult […]

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Ghost Hunting

I’ve been making slow progress on my Ghost Legions project. Most of my free time last week was spent painting up my Army of Spartacus figures, and I went with highlighting skin in white and shading some parts to add variety. I don’t think I’ve lost the ‘ghost’ look, but I do think it’s a […]

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Commanding Ghosts

So after my previous post on ghost combat, I thought long and hard about how you’d go about commanding them. Thinking the game could be grid based to avoid lots of complicated rules regarding ‘units’ I came up with the following (still in rough note form): Roll 1D6 per leader figure you have in play. […]

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Ghosts Legions: The Revenge

Much like my recent post on Elemental Knights a frequent brain worm of mine is Ghost Legions. My attempt at fighting wars with ghosts in the afterlife, a good excuse to drag out any historical figures you have to hand and play a game with them. Similar to those you may have fought as a […]

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Gaol72 – Travel Gaming

We’re dog sitting this weekend, so instead of getting in some painting or building (although I do have a few bits with me) I decided to bring my small skirmish board and play a few games of Gaol72. My warbands, the Seekers: The Rippers: The rules in their current state are as follows: Turns The […]

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Chaos Cultists

Chaos Cultists are a problem, and they have been for a very long time. This is a bizarre problem for the biggest wargaming company GW to have. Cultists are a basic infantry option for arguably the second most important faction in Warhammer 40,000. That’s like Warlord Games announcing Bolt Action and then saying they’re not […]

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Scary Games

Thanks to the Rule of Carnage podcast my brain has been whirring lately with a game design challenge – make a game that is scary. Many tabletop experiences are horror themed or horrific, but arguably none are scary, or at least consistently scary. I suppose that’s largely in part down to things having stats, and […]

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Uniforms of the Deathzap Universe: Allegiance of Gnossos and The Solar Raiders

Instead of countries the Allegiance of Gnossos is divided up into Sectors and each Sector has its own army. The uniforms of the Sector armies generally have the same mix of colours, black, white, blues and greys, however in different combinations. The SA soldiers above are from the 5th Sector Vol-Zo. The Prosecution Directive is […]

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The Road to Cabolt

Collective forces continued their advance in northern Caerdonia down towards the capital Cabolt. Jendari Rangers, Rin Empire, Jendari Defence Army, Tigers and even Dragons assaulted House Baronor positions held by Baronor Guards, Knights and Solar Raider Mercenaries. The stats required and army lists are minimal with the latest version of Deathzap and the simplicity of […]

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When Pegs Fly…

I’ve often though about space battles in my own Deathzap universe, but came to the conclusion that they would likely not take place at all. Battles in the void of space itself would most likely be avoided. There’s no real need to fight in deeper space especially if you can warp travel away at any […]

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Teeny Tiny Skirmishing

As always I’m on the hunt for quick and easy fun, probably why the majority of the rules you’ll ever find on here are on the lighter side. The goal is to have a game that feels like an actual game, that for me requires minimal set up, and minimal effort for expansion. Spurred on […]

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