The Vanguardians VS The Darkanites

SKIRMASHED SET UP The game is played on a 2’x2’ board for 1-5 figures aside, and a 4’x2’ board for 6-10. Deploy forces within 3” of opposite edges (long edges on a 4’x2’). All dice are D10s (unless stated otherwise). Figures have six stats, ‘Manoeuvre’, ‘Firepower’, ‘Boom’, ‘Fight’, ‘Hack’, and ‘Stamina’. Stats can be any […]

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Battle of the Crooked Wastes

Kassira’s Legions march towards one of the Underworld’s great pillars in an attempt to destroy death itself. The Death’s amass an equivalent defensive force! This was really an exercise in seeing how quickly a big battle like this could be resolved utilising Featherstone’s Chimera. I don’t think I’d want to play battles much larger than […]

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Cambar Border Attack

Jed Stedder grit his teeth, and stared off into the distance as the Tigers marched over the horizon. He had hoped for the simple life of a farmer after decades of fighting in the Oltra Campaign, but the Rin Empire had different plans, and now him and his workers were forced into defending their homes. […]

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Battle For The Brain

Synth brains are key to intelligence gathering. The data is often encrypted, but with the right tools some memories can be reconstructed. There have even been attempts at extracting memories from human casualties with limited success. The body of a Synth Pirate Captain was reportedly seen amidst some ruins near the border of the Rin […]

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The Raid on Caliphane

The emergence of the Supremacy of Kannis was the main reason the Exiled Tribes were offered a deal by the Selenoids. A deal they took. The Selenoids stabilised the biology of the Exiles, they offered them improved equipment, and free passage through space (once the Tribes had acquired their own ships). In exchange, the Exiled […]

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A Big Havok Battle

I set up both of my entire collections of Karn and Nexus and pitched them against each other, not worrying about points, but just to play the game. There were a few special rules I wanted to play with, and as far as Havok 2.0 is concerned, I’ve backtracked a lot of my changes largely […]

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A Havok Battle Report

I tested my two Havok armies against each other attempting to stick as closely to the rules as written as possible (it was difficult at times). My Karn army consisted of 8 Troopers, 9 Darkest Suns, 6 Heavy Weapons, 2 Form Warriors and a Battle Form. My Nexus force consisted of 5 47th Line, 5 […]

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Mechanics Lab: The Amalgamation

Non descriptive titles maybe unhelpful, but I couldn’t think of what to call this post. It’s my attempt at combing the Simple Toy Soldier Game and my Universal Skirmish Rules into some sort of Chimera. Warning! This post is really rambling and only half makes sense, but this is the creative rules writing process in […]

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Revisiting The Super Simple Skirmish Game – Dragon Temple vs Invaders

I realised I hadn’t played with the latest version of my Super Simple Skirmish rules since I posted about it last time and made adjustments. A bit mad considering that was almost two years ago: https://deathzap.co.uk/2022/09/24/revisiting-old-rules-super-simple-universal-skirmish-rules/ My warbands were as follows: The Dragon Temple had: A Hero (Monster M16), a Dragon (Monster M24), two Flamers […]

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Crusage: The Battle of The Rift

The forces of Hell freshly emerge from the great rend in reality where the city of Jerusalem once stood. Now they begin their own damned crusade against mankind. Can the splintered forces of humanity rise to the occasion and save the world? Rolling a D12 and consulting the Bolt Action 2 Rulebook led me to […]

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The Big Battle

So I finally managed to get my new armies to the table and let them have a go at each other! The ‘Good Guys’ were as follows: That’s 5 Templars, 5 Handgunners, 5 Grenadiers, 5 Shining Templars, 2 Nephilim and a Warpriest. The ‘Bad Guys’: 5 Devildogs, 10 Wraiths, 5 Hellknights, 5 Sauracens, a Golem, […]

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Rescue the Cambarian

On the northern coast of Haerkalia a Cambarian Stalker trapped behind enemy lines with key intelligence and needs pulling out. A small force of Jendari Tigers is teleported to the area, but a similar sized force of House Guards responds hoping to eliminate the escaping Stalker. In this scenario each time the Tigers make it […]

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Convoy Attack

Agents of the Prosecution Directive ambush a SolRad convoy on the outskirts of District Aben-Sha on Oltra. The Agents have intelligence on Solar Raiders smuggling Gnossian technology and they must be eliminated. The Agents attack with D12s and save with D10s. The Solar Raiders attack and save with D8s. The two middle APCs cannot attack, […]

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Big Simple Skirmishes

So based on yesterday’s post, here’s a revised version of the Simple rules I was using. I played around with them this morning. They seemed robust enough for a decently quick game without anything too strange happening. I really like how they mimic the terror of automatic weapons. Figures don’t fire in volleys like most […]

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The Invasion of Khef

After establishing a beachhead in Goza the Harkovian army had become bogged down. Supplies were limited, but the Knights fought on nobly and held the ground despite overwhelming Jendari numbers. It was clear to the Baronor commanders that a second front needed opening up to split the defenders. They chose to strike at Khef: The […]

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