So what did I get up to in 2025?

It always fun to look back over the blog and reminisce about projects past. Sometimes I’ve forgotten about projects entirely, sometimes looking back over the blog reignites the embers of a formerly dead project. In January I hit the ground running with Havok: Havok was a game from my childhood, dead now, but once put […]

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The Vanguardians VS The Darkanites

SKIRMASHED SET UP The game is played on a 2’x2’ board for 1-5 figures aside, and a 4’x2’ board for 6-10. Deploy forces within 3” of opposite edges (long edges on a 4’x2’). All dice are D10s (unless stated otherwise). Figures have six stats, ‘Manoeuvre’, ‘Firepower’, ‘Boom’, ‘Fight’, ‘Hack’, and ‘Stamina’. Stats can be any […]

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Irregular Space

Sometimes projects come out of nowhere. I think this one in particular has existed in the forbidden section of my brain for quite some time, and as I seem to be amassing projects right now I thought ‘why not?’ The project in question is to produce a set of rules specifically for Irregular Miniatures 15mm […]

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Battle of the Crooked Wastes

Kassira’s Legions march towards one of the Underworld’s great pillars in an attempt to destroy death itself. The Death’s amass an equivalent defensive force! This was really an exercise in seeing how quickly a big battle like this could be resolved utilising Featherstone’s Chimera. I don’t think I’d want to play battles much larger than […]

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Screw Yourself

Note: Screwing Yourself is my own term for playing a solo game with your screw based armies. The table is ready, the armies lined up, I’m full of piss and vinegar. Let’s go! But I’ve got no rules… nothing, nowt, zilch… no problem, let’s make ‘em up as we go! First problem is stats. I […]

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Featherstone’s Chimera

I’ve been thinking Ghost Legions again, and in that regard something quick and easy. I still want to be able to grab a box of Italeri figures and have the rules to pitch it against any other box. Sort of like what Games Workshop do with their Combat Patrol and Spearhead games. For those not […]

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Purposefully Playing it Wrong

A while back I set myself an insane goal, the goal of playing every sci-fi skirmish game ever… utter madness it was. And this was after I’d laughed off Discourse Miniatures claim on YouTube that she was going to play a game of every Wargame ever… I guess my goals were a little more sensible, […]

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Deathmelt

Odd little projects are always a good idea, because good ideas come from experimentation, experimentation that may not have been done otherwise. My Melt madness of late has been one such project, and it’s really helped me with a problem I’ve had for a long time with Deathzap. Two things I’ve loved about playing my […]

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Zombies!

Zombies are still cool if a little over done at this point, and miniature Zombie games are plentiful if that’s a particular itch you need to scratch – Zombies the board game, Zombicide, The Walking Dead miniatures game etc. I’ve recently been gifted many Caesar zombies in 1/72 scale. One box of camp, three of […]

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Melt28

I’ve been ruminating on something over the past few weeks, a little project I’m calling ‘Melt28’. The goal of Melt28 is simple really, fast paced and bloody firefights with a little bit of tactical nuance, and using that bad bag of army men and crap you’ll find in your local discount shop. The sorts of […]

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S.S.U.S.R: Problem Solved?

Something had been niggling me for quite some time regarding my Super Simple Universal Skirmish Rules and that was the activation sequence. The sequence as it stood, was as follows: The player that deployed second is the activate player and can pick any of their fighters to activate. Once that fighter has activated:  A player […]

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One Army For Every Game?

One of my favourite YouTubers is Trent from Miscast, and a while back he had the idea of creating a single army to play every game. The idea seemed completely mad to me. How could you possibly create an army to cover all sci-fi, fantasy and historical settings? Although if the aim of this blog […]

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The Raid on Caliphane

The emergence of the Supremacy of Kannis was the main reason the Exiled Tribes were offered a deal by the Selenoids. A deal they took. The Selenoids stabilised the biology of the Exiles, they offered them improved equipment, and free passage through space (once the Tribes had acquired their own ships). In exchange, the Exiled […]

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One Big Worm

At the height of my Havok hyperfocus, after getting at decently sized Nexus and Karn force together I turned my attention to the Pteravore. As any Havok fan is aware, the Pteravore unfortunately only had three units released before the game died, Razors, Screamers and Hell Hounds. I managed all three utilising Wargames Atlantic’s Harvesters […]

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