Dead Wars 2000
Here’s the rules for my current hobby obsession Deadwars 2000! I also talk a little about my magnetic tile terrain project.
Read More Dead Wars 2000Anyone can afford wargaming!
Here’s the rules for my current hobby obsession Deadwars 2000! I also talk a little about my magnetic tile terrain project.
Read More Dead Wars 2000Quite a long video here as I talk ramble through a little playtesting.
Read More A Gang Bash PlaytestJust a short preview this time to some upcoming skirmishing!
Read More Gang Bash Coming Soon!So after my successful return to my own Simple Toy Soldier system, I wondered how far that core mechanic could be stretched. So sensibly I went for what I thought would be the most difficult to adapt a 20th Century skirmish system to… fantasy battles (having said that Warlords of Erewhon is a thing). I […]
Read More Simple Toy Soldier… Fantasy Battles?I have a go at one of the oldest rulesets I ever wrote, the very first version of The Simple Toy Soldier Game, not previously featured on the blog.
Read More A Simple Toy Soldier Game Battle ReportThe first post of my Great Western War Project. Setting the stage for some historical Deathzap gaming!
Read More The Great Western WarA Quick Look at my 15mm Planetary Guard force for whichever sci-fi game you prefer in this scale.
Read More 15mm Planetary GuardIt always fun to look back over the blog and reminisce about projects past. Sometimes I’ve forgotten about projects entirely, sometimes looking back over the blog reignites the embers of a formerly dead project. In January I hit the ground running with Havok: Havok was a game from my childhood, dead now, but once put […]
Read More So what did I get up to in 2025?SKIRMASHED SET UP The game is played on a 2’x2’ board for 1-5 figures aside, and a 4’x2’ board for 6-10. Deploy forces within 3” of opposite edges (long edges on a 4’x2’). All dice are D10s (unless stated otherwise). Figures have six stats, ‘Manoeuvre’, ‘Firepower’, ‘Boom’, ‘Fight’, ‘Hack’, and ‘Stamina’. Stats can be any […]
Read More The Vanguardians VS The DarkanitesSometimes projects come out of nowhere. I think this one in particular has existed in the forbidden section of my brain for quite some time, and as I seem to be amassing projects right now I thought ‘why not?’ The project in question is to produce a set of rules specifically for Irregular Miniatures 15mm […]
Read More Irregular SpaceKassira’s Legions march towards one of the Underworld’s great pillars in an attempt to destroy death itself. The Death’s amass an equivalent defensive force! This was really an exercise in seeing how quickly a big battle like this could be resolved utilising Featherstone’s Chimera. I don’t think I’d want to play battles much larger than […]
Read More Battle of the Crooked WastesNote: Screwing Yourself is my own term for playing a solo game with your screw based armies. The table is ready, the armies lined up, I’m full of piss and vinegar. Let’s go! But I’ve got no rules… nothing, nowt, zilch… no problem, let’s make ‘em up as we go! First problem is stats. I […]
Read More Screw YourselfMy bank holiday weekend of hobbying was hampered somewhat by a rather nasty cold. I managed very little in terms of painting or playing, but I did do a lot of napping. But desperate to do something, I dosed myself up on cold and flu capsules and hit the table with some Italeri figures. Roughly […]
Read More Featherstone’s Chimera in Action!I’ve been thinking Ghost Legions again, and in that regard something quick and easy. I still want to be able to grab a box of Italeri figures and have the rules to pitch it against any other box. Sort of like what Games Workshop do with their Combat Patrol and Spearhead games. For those not […]
Read More Featherstone’s ChimeraA while back I set myself an insane goal, the goal of playing every sci-fi skirmish game ever… utter madness it was. And this was after I’d laughed off Discourse Miniatures claim on YouTube that she was going to play a game of every Wargame ever… I guess my goals were a little more sensible, […]
Read More Purposefully Playing it WrongOdd little projects are always a good idea, because good ideas come from experimentation, experimentation that may not have been done otherwise. My Melt madness of late has been one such project, and it’s really helped me with a problem I’ve had for a long time with Deathzap. Two things I’ve loved about playing my […]
Read More DeathmeltMidwinter Minis uploaded two videos recently that got me thinking… why haven’t I painted any Warhammer figures recently? The Positive Video The Negative Video I didn’t want to be a negative nelly… but I have to say his negative video definitely rang more true for me than his positive one, and that’s probably reflected somewhat […]
Read More Warhammer… the best of times and the worst of times…Zombies are still cool if a little over done at this point, and miniature Zombie games are plentiful if that’s a particular itch you need to scratch – Zombies the board game, Zombicide, The Walking Dead miniatures game etc. I’ve recently been gifted many Caesar zombies in 1/72 scale. One box of camp, three of […]
Read More Zombies!I’ve been ruminating on something over the past few weeks, a little project I’m calling ‘Melt28’. The goal of Melt28 is simple really, fast paced and bloody firefights with a little bit of tactical nuance, and using that bad bag of army men and crap you’ll find in your local discount shop. The sorts of […]
Read More Melt28Anvar was little more than an outpost, its walls were old and crumbling, peppered with holes from generations of rifle and repeater fire. Supremacy of Kannis forces held a tenuous grip on the entire sector, employing mercenary Pirates and Ascended rather than their superior Davians and Second Ascended. Supremacy Generals, now utilising portal generators were […]
Read More The Skirmish At Anvar And Tweaking Deathzap 2Something had been niggling me for quite some time regarding my Super Simple Universal Skirmish Rules and that was the activation sequence. The sequence as it stood, was as follows: The player that deployed second is the activate player and can pick any of their fighters to activate. Once that fighter has activated: A player […]
Read More S.S.U.S.R: Problem Solved?One of my favourite YouTubers is Trent from Miscast, and a while back he had the idea of creating a single army to play every game. The idea seemed completely mad to me. How could you possibly create an army to cover all sci-fi, fantasy and historical settings? Although if the aim of this blog […]
Read More One Army For Every Game?The emergence of the Supremacy of Kannis was the main reason the Exiled Tribes were offered a deal by the Selenoids. A deal they took. The Selenoids stabilised the biology of the Exiles, they offered them improved equipment, and free passage through space (once the Tribes had acquired their own ships). In exchange, the Exiled […]
Read More The Raid on Caliphane