Deathzap 3 – 2nd Edition

Deathzap 3 was probably my favourite of the ‘simpler’ versions of the game. I like to imagine it as that easy to learn, difficult to master type thing, but you’ll always have rose tinted glasses when it comes to your own games. I played a game this morning of the latest version I could find, […]

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Trash Nurglings

Babies abound on Amazon. So I bought some, these babies in particular: A day later I had 90 for £5.99. I was hoping they’d be large enough to play the part of Plague Bearers, however they were about half the size I needed (although two in a trench coat might do). So I settled on […]

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Baby Dinosaurs

After the success of my Porridge Baby, I wondered if it would be possible to make an entire Nurgle Daemons army out of discount toys and cheap Amazon purchases. So I turned to Beasts of Nurgle and/or Chaos Spawn. Naturally I bought a bag of baby heads and a bag of dinosaurs. Luckily they were […]

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Cheap Box City in a Box

Terrain is a struggle for any wargamer, and especially for wargamers as eclectic as me. It’s not really possible to collect terrain for every era and fantasy world in every scale from 2mm to 54mm. My biggest issue is the space required, so I came up with a potentially useful solution. Children’s stacking boxes can […]

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England Invaded

My attempts at sticking to a few things this year are once again frustrated. Maybe a better New Year’s resolution is to not restrict yourself to one or a few projects at all, but just let yourself go nuts. While putting some much needed washing in the machine, I saw a A5 rulebook jammed in […]

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The Saga of Porridge Baby

Bolstered by my recent success in building a Dreadnought for my Death Guard army, I set about turning another idea of mine into reality. I felt convinced that expanding foam was a great way to build your own Great Unclean One. Putting down rough shapes onto cardboard was where I started. Not having used expanding […]

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Still SKIRMASHing

I think it’s important to know with a project when you’re done. Sometimes a painting is finished before you choose to stop, and the paint you added after that point only served to make things worse. The same goes for miniature painting. Films and books can sometimes be over-written, too clever, too well structured that […]

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SKIRMASH

I’ve been playing with SKIRMASH over the past few days and it’s been a lot of fun. My initial idea with SKIRMASH was a quick and easy skirmish game that balanced itself. Here are the original rules I posted in a single image: The way it works with SKIRMASH is the stats work like double […]

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The Small Skirmish Obsession

So I’ve recovered from the plague, and in a post fevered state threw together yet another small skirmish game. I suppose you can blame this on the fact that Darkfell was really designed to be a Mordheim replacement and for some reason I’ve been playing it with superhero-ish figures, the two just don’t quite fit […]

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Poundland Mugshots

With hobby motivation dwindling and an increase in nap frequency, I’m suspecting a bout of Covid is upon me. Unable to manage much on the hobby front I went rummaging through my draft posts. Amidst the random and abandoned posts I found an odd thing. A post with ‘mugshots’. Mugshots of my Poundland armymen. I’m […]

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Deceptively Difficult Deployment

I’ve been working on my first version of WOTH (War of the Hominids), a simple game where you take 6 apemen and make them fight your opponent’s 6 apemen. It’s all lobbing rocks and ripping arms off. I’ve mostly cracked the core of the game, with a small niggle regarding ‘objectives’ (if apemen even have […]

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Returning to Darkfell

Darkfell is my own Mordheim, with a sort of ‘anything goes’ vibe. Medieval armour, 20th century guns, magic, alchemy and cyborgs. I’ve posted a few times on Darkfell before, and much like Deathzap written several rule sets for the setting. The last rule set I put together I called ‘The Wager’, and you can find […]

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Play testing Ghost Legions

Christmas has been extremely busy and I’ve had little to no time to get to the desk, however I have managed a lot of theorising and some play testing. It’s all very much in the early stages, but I’m figuring out a solid core system for expansion: SETUP The game is played on a 60x60cm […]

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Plans for 2024

It’s been a fun year. Looking back through the blog is always interesting, so many projects discarded and forgotten, so many exciting ideas to rediscover. So what am I hoping for in 2024? A New Year’s resolution of mine is to play more games and to attempt to stay 5% more focused on current projects. […]

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Playtesting WOTH

It’s been a busy week with the build up to Christmas alongside various Church activities, so hobby time has been sparse, however I have managed to think about a game involving my Hominids from last post I’m calling WOTH, which stands for War Of The Hominids. I started out with something rather odd, a take […]

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Easy Tabletop Hominids

So I’ve had a bag of crappy army men I’ve been looking to do something with for a while. I’ve also wanted a game about the various hominid cryptids, Sasquatch, Yeti and my personal favourite the Skunk Ape. Picking out some of the open poses I cut off the guns and gave them a wash. […]

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Daring to go Dice-less?

In play-testing Gaol28 version 2, I noticed the game was playable via text. We had a chessboard and so could easily communicate movement and attacks, and so a game could be played over several messages. A player could even play the game with a chess set, you only need to know which of the three […]

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Entering The Ion Age

Games Workshop has reached a tipping point for me mentally, a point where I can’t really justify buying their models. While I may have funds available, the cost per miniature is just too high for me to want to spend that money. £4 per Khorne Berserker is just not worth it. That’s entirely a personal […]

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Working on Gaol28

So I’ve had a brain worm for sometime in regard to Gaol28. I’ve worked on an advanced version and recently I put together Gaol72, but nothing I tried scratched the itch the original rules gave me. It seemed no matter what I tried it broke some of the speed, simplicity and nuances of the original. […]

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