Mechanics Lab: Ludonarrative Dissonance And Scary Things
As you can imagine I’m still thinking about scary games, and in thinking about them I’ve come across a few bits and pieces to steer me in the right direction (maybe). ‘Ludonarrative Dissonance’ if you haven’t heard the term before is when the game, the ‘Ludo’ and the story of the game, the ‘narrative’ don’t […]
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