Meat Town

As sort of mentioned previously, I’m planning on making terrain and a gaming surface for my Ghost Legions project that differs from the table I use for Deathzap and the odd game of Bolt Action. I imagine the underworld is a bit ‘chunky’, where parts of the overworld or projections of it have been torn […]

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Battle of the Crooked Wastes

Kassira’s Legions march towards one of the Underworld’s great pillars in an attempt to destroy death itself. The Death’s amass an equivalent defensive force! This was really an exercise in seeing how quickly a big battle like this could be resolved utilising Featherstone’s Chimera. I don’t think I’d want to play battles much larger than […]

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Grim Grinning Ghosts

With the lurgie going strong this week I mostly moved between a succession of naps and occasional snacking. However I did make some progress on the Ghost Legions front. Instead of going for my usual fluorescent ghost approach seen previously: I went down a more grimdark alley, inspired mostly by my small skirmish warbands seen […]

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Featherstone’s Chimera

I’ve been thinking Ghost Legions again, and in that regard something quick and easy. I still want to be able to grab a box of Italeri figures and have the rules to pitch it against any other box. Sort of like what Games Workshop do with their Combat Patrol and Spearhead games. For those not […]

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Mechanics Lab: New Ghost Legions

This isn’t your average milk toast wargaming, this is your fully caffeinated, balls to the wall sort of wargaming. There’s only one rule: There are no rules! That’s because we’re going to figure out the rules as we go. So I’ve got a pile of dice, a notepad, a tape measure and some minis on […]

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Play testing Ghost Legions

Christmas has been extremely busy and I’ve had little to no time to get to the desk, however I have managed a lot of theorising and some play testing. It’s all very much in the early stages, but I’m figuring out a solid core system for expansion: SETUP The game is played on a 60x60cm […]

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So how do ghosts work then?

Comments and questions posed previously on my Ghost Legions posts have lead my head down a rabbit hole over the past few days. It’s a rabbit hole I’ve gone down briefly before, but now I am exploring it somewhat further, hopefully to the underworld of answers itself. But before getting too esoteric, before I consult […]

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Ghost Hunting

I’ve been making slow progress on my Ghost Legions project. Most of my free time last week was spent painting up my Army of Spartacus figures, and I went with highlighting skin in white and shading some parts to add variety. I don’t think I’ve lost the ‘ghost’ look, but I do think it’s a […]

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Commanding Ghosts

So after my previous post on ghost combat, I thought long and hard about how you’d go about commanding them. Thinking the game could be grid based to avoid lots of complicated rules regarding ‘units’ I came up with the following (still in rough note form): Roll 1D6 per leader figure you have in play. […]

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Ghosts Legions: The Revenge

Much like my recent post on Elemental Knights a frequent brain worm of mine is Ghost Legions. My attempt at fighting wars with ghosts in the afterlife, a good excuse to drag out any historical figures you have to hand and play a game with them. Similar to those you may have fought as a […]

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The Return of Ghost Legions

Avast ye matey! Everyone loves Ghost Pirates! While I’m pondering the next chapter of Deathzap I thought it would be a good idea to return to my Ghost Legions project. The game where armies of ghosts battle each other in the underworld. Here’s some of my older posts on the project: The Original Post A […]

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Ghost Legions

Let’s categorise this under ‘bizarre’. So every once in a while I find myself picking up a box of 1/72 plastic figures, Airfix, Italeri, Hat, the usual culprits, and I seem to have amassed a rather large collection over the years. This probably stems from an unhealthy obsession as a child for our little plastic […]

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