Abstraction in Wargames
I ramble on a bit about Wargames rules, looking particularly at abstraction.
Read More Abstraction in WargamesAnyone can afford wargaming!
I ramble on a bit about Wargames rules, looking particularly at abstraction.
Read More Abstraction in WargamesI mull over a few issues in writing rules for Ghost Legions.
Read More Squaring a CircleHow do you solve a problem like Matilda?
Read More The Trouble With Tanks 2 (And More Ghost Legions)A quick battle report and video about my 1/72 progress so far.
Read More The Battle of Hooks FarmWhy aren’t 1/72 figures more popular?
Read More The Most Underrated Wargaming Figures?It always fun to look back over the blog and reminisce about projects past. Sometimes I’ve forgotten about projects entirely, sometimes looking back over the blog reignites the embers of a formerly dead project. In January I hit the ground running with Havok: Havok was a game from my childhood, dead now, but once put […]
Read More So what did I get up to in 2025?As sort of mentioned previously, I’m planning on making terrain and a gaming surface for my Ghost Legions project that differs from the table I use for Deathzap and the odd game of Bolt Action. I imagine the underworld is a bit ‘chunky’, where parts of the overworld or projections of it have been torn […]
Read More Meat TownKassira’s Legions march towards one of the Underworld’s great pillars in an attempt to destroy death itself. The Death’s amass an equivalent defensive force! This was really an exercise in seeing how quickly a big battle like this could be resolved utilising Featherstone’s Chimera. I don’t think I’d want to play battles much larger than […]
Read More Battle of the Crooked WastesIn my last Deathzap post, I mentioned that I’d be looking to build out the setting by adding in all the various Religions that theoretically would exist… across a few… roughly Earth sized planets… a quick google search tells you that Earth has over 4000 faiths. My Deathzap setting includes the habited planets of Kannis, […]
Read More Ghost Legions Lore or Faithzap Part 2?With the lurgie going strong this week I mostly moved between a succession of naps and occasional snacking. However I did make some progress on the Ghost Legions front. Instead of going for my usual fluorescent ghost approach seen previously: I went down a more grimdark alley, inspired mostly by my small skirmish warbands seen […]
Read More Grim Grinning GhostsMy bank holiday weekend of hobbying was hampered somewhat by a rather nasty cold. I managed very little in terms of painting or playing, but I did do a lot of napping. But desperate to do something, I dosed myself up on cold and flu capsules and hit the table with some Italeri figures. Roughly […]
Read More Featherstone’s Chimera in Action!I’ve been thinking Ghost Legions again, and in that regard something quick and easy. I still want to be able to grab a box of Italeri figures and have the rules to pitch it against any other box. Sort of like what Games Workshop do with their Combat Patrol and Spearhead games. For those not […]
Read More Featherstone’s ChimeraHere’s a somewhat shorter and maybe less detailed battle report, of a recent game I had using the rules I posted last time. The game sparked something, an entire mental debate around what makes a game ‘fun’… which if my thought properly coagulate, will make up my next post. Not much to report game wise, […]
Read More Ghost Legions Battle Report: WW1 Germans vs Medieval KnightsIf you’ve been following along, this should make sense. The game so far should let you pitch any group of historical figures against any other. The points costs are listed at the end, and I usually play around 150 points. From here I’m going to need to figure out my lore, and think about possible […]
Read More Ghost Legions – The Rules So FarThis may not make too much sense just yet, as I’ve not posted the rules in full, however I’m still very much playtesting this thing, and trying to get the points costs balanced. Here are my very basic points calculations: Armour Save (light) 5+ = 6pts Armour Save (medium) 4+ = 9pts Armour Save (heavy) […]
Read More Ghost Legions Playtesting: WW1 Germans vs GothsThis isn’t your average milk toast wargaming, this is your fully caffeinated, balls to the wall sort of wargaming. There’s only one rule: There are no rules! That’s because we’re going to figure out the rules as we go. So I’ve got a pile of dice, a notepad, a tape measure and some minis on […]
Read More Mechanics Lab: New Ghost LegionsAfter weeks of Havok (I’m waiting for some tanks to arrive), and after playing with those AI generated rules, I was in the mood to not be so sensible. My heart is always with silly little skirmish games, and Ghost Legions is a project that I frequently stop and start without really scratching the itch. […]
Read More Speed Painting Pretty Much AnythingChristmas has been extremely busy and I’ve had little to no time to get to the desk, however I have managed a lot of theorising and some play testing. It’s all very much in the early stages, but I’m figuring out a solid core system for expansion: SETUP The game is played on a 60x60cm […]
Read More Play testing Ghost LegionsComments and questions posed previously on my Ghost Legions posts have lead my head down a rabbit hole over the past few days. It’s a rabbit hole I’ve gone down briefly before, but now I am exploring it somewhat further, hopefully to the underworld of answers itself. But before getting too esoteric, before I consult […]
Read More So how do ghosts work then?I’ve been making slow progress on my Ghost Legions project. Most of my free time last week was spent painting up my Army of Spartacus figures, and I went with highlighting skin in white and shading some parts to add variety. I don’t think I’ve lost the ‘ghost’ look, but I do think it’s a […]
Read More Ghost HuntingI was surprised at the challenges that arose when I set out to paint up a few boxes of 1/72 figures as ghosts. Getting those pesky little guys (1/72) onto the table has always been a challenge. 1/72 figures are as detailed as their 28mm brethren, just smaller. The nightmare of realistically painting a bunch […]
Read More Ghostly Painting and Ghostly MullingSo after my previous post on ghost combat, I thought long and hard about how you’d go about commanding them. Thinking the game could be grid based to avoid lots of complicated rules regarding ‘units’ I came up with the following (still in rough note form): Roll 1D6 per leader figure you have in play. […]
Read More Commanding GhostsMuch like my recent post on Elemental Knights a frequent brain worm of mine is Ghost Legions. My attempt at fighting wars with ghosts in the afterlife, a good excuse to drag out any historical figures you have to hand and play a game with them. Similar to those you may have fought as a […]
Read More Ghosts Legions: The RevengeAvast ye matey! Everyone loves Ghost Pirates! While I’m pondering the next chapter of Deathzap I thought it would be a good idea to return to my Ghost Legions project. The game where armies of ghosts battle each other in the underworld. Here’s some of my older posts on the project: The Original Post A […]
Read More The Return of Ghost Legions