Writing Wrestling Rules is Hard
My mutant wrestling rules as they currently stand. Much more development to come!
Read More Writing Wrestling Rules is HardAnyone can afford wargaming!
My mutant wrestling rules as they currently stand. Much more development to come!
Read More Writing Wrestling Rules is HardLet’s talk Wrestling Mechanics.
Read More Wrestling Mechanics?A brief look at some of the advantages of gaming WW2 with Lego.
Read More More Instant WW2, The Advantages of LegoA rather longwinded attempt to play a ruleset in working on aimed at kids.
Read More Playtesting an as yet untitled ruleset designed for kidsQuite a long video here as I talk ramble through a little playtesting.
Read More A Gang Bash PlaytestSKIRMASHED SET UP The game is played on a 2’x2’ board for 1-5 figures aside, and a 4’x2’ board for 6-10. Deploy forces within 3” of opposite edges (long edges on a 4’x2’). All dice are D10s (unless stated otherwise). Figures have six stats, ‘Manoeuvre’, ‘Firepower’, ‘Boom’, ‘Fight’, ‘Hack’, and ‘Stamina’. Stats can be any […]
Read More The Vanguardians VS The DarkanitesNote: Screwing Yourself is my own term for playing a solo game with your screw based armies. The table is ready, the armies lined up, I’m full of piss and vinegar. Let’s go! But I’ve got no rules… nothing, nowt, zilch… no problem, let’s make ‘em up as we go! First problem is stats. I […]
Read More Screw YourselfI’ve been thinking Ghost Legions again, and in that regard something quick and easy. I still want to be able to grab a box of Italeri figures and have the rules to pitch it against any other box. Sort of like what Games Workshop do with their Combat Patrol and Spearhead games. For those not […]
Read More Featherstone’s ChimeraOdd little projects are always a good idea, because good ideas come from experimentation, experimentation that may not have been done otherwise. My Melt madness of late has been one such project, and it’s really helped me with a problem I’ve had for a long time with Deathzap. Two things I’ve loved about playing my […]
Read More DeathmeltI’ve been ruminating on something over the past few weeks, a little project I’m calling ‘Melt28’. The goal of Melt28 is simple really, fast paced and bloody firefights with a little bit of tactical nuance, and using that bad bag of army men and crap you’ll find in your local discount shop. The sorts of […]
Read More Melt28Anvar was little more than an outpost, its walls were old and crumbling, peppered with holes from generations of rifle and repeater fire. Supremacy of Kannis forces held a tenuous grip on the entire sector, employing mercenary Pirates and Ascended rather than their superior Davians and Second Ascended. Supremacy Generals, now utilising portal generators were […]
Read More The Skirmish At Anvar And Tweaking Deathzap 2With my recent return to my Ghost Legions setting, of course I drew up a new set of rules. Which I posted here. They’re an okay set, make sense, play relatively quickly, and can give you some difficult choices to make… but are they fun? Maybe… I guess fun is in the brain of the […]
Read More So What Makes a Game ‘Fun’ Then?Here’s a somewhat shorter and maybe less detailed battle report, of a recent game I had using the rules I posted last time. The game sparked something, an entire mental debate around what makes a game ‘fun’… which if my thought properly coagulate, will make up my next post. Not much to report game wise, […]
Read More Ghost Legions Battle Report: WW1 Germans vs Medieval KnightsThis may not make too much sense just yet, as I’ve not posted the rules in full, however I’m still very much playtesting this thing, and trying to get the points costs balanced. Here are my very basic points calculations: Armour Save (light) 5+ = 6pts Armour Save (medium) 4+ = 9pts Armour Save (heavy) […]
Read More Ghost Legions Playtesting: WW1 Germans vs GothsThis isn’t your average milk toast wargaming, this is your fully caffeinated, balls to the wall sort of wargaming. There’s only one rule: There are no rules! That’s because we’re going to figure out the rules as we go. So I’ve got a pile of dice, a notepad, a tape measure and some minis on […]
Read More Mechanics Lab: New Ghost LegionsI set up both of my entire collections of Karn and Nexus and pitched them against each other, not worrying about points, but just to play the game. There were a few special rules I wanted to play with, and as far as Havok 2.0 is concerned, I’ve backtracked a lot of my changes largely […]
Read More A Big Havok BattleNon descriptive titles maybe unhelpful, but I couldn’t think of what to call this post. It’s my attempt at combing the Simple Toy Soldier Game and my Universal Skirmish Rules into some sort of Chimera. Warning! This post is really rambling and only half makes sense, but this is the creative rules writing process in […]
Read More Mechanics Lab: The AmalgamationI realised I hadn’t played with the latest version of my Super Simple Skirmish rules since I posted about it last time and made adjustments. A bit mad considering that was almost two years ago: https://deathzap.co.uk/2022/09/24/revisiting-old-rules-super-simple-universal-skirmish-rules/ My warbands were as follows: The Dragon Temple had: A Hero (Monster M16), a Dragon (Monster M24), two Flamers […]
Read More Revisiting The Super Simple Skirmish Game – Dragon Temple vs InvadersIn prepping for another big battle I felt my melee combat rules could do with a tweak. Here’s where they currently stand: Select a target figure in base contact with the attacking figure. Roll the attacking figure’s MA die, and your opponent rolls the target figure’s DF die. The lower roller loses a number of […]
Read More Melee Combat in the CrusageContinuing my fantasy crusade project I’m now calling ‘Crusage’, that’s Crus-age, the age of crusading. I’ve had my Pegasus Cavalry and Rocket Battery on the painting table, and managed to get the Battery finished this morning: It’s already been pressed into service and proved rather effective at dispatching the forces of evil (you can see […]
Read More CrusageBack on the Crusading front, I’ve been working away at some new figures and ideas. With the number of dragons I’ve somehow accumulated, I thought it’d be a good idea to mount a bad guy on one. I gave him an overly sized masking tape axe, the sign of a true bad guy. Textured and […]
Read More Monsters, Mutants and MayhemSo I finally managed to get my new armies to the table and let them have a go at each other! The ‘Good Guys’ were as follows: That’s 5 Templars, 5 Handgunners, 5 Grenadiers, 5 Shining Templars, 2 Nephilim and a Warpriest. The ‘Bad Guys’: 5 Devildogs, 10 Wraiths, 5 Hellknights, 5 Sauracens, a Golem, […]
Read More The Big BattleI must be tapping into something here, it is odd for a wargamer as stricken with butterfly-ism as badly as I am to find as much continued focus on a single project as this. Although truth be told, my childhood collection of Britain’s ‘Knights of the Sword’ bought from Kettering’s town market may have something […]
Read More A Necromancer and a GolemProgress has been slow again this last week, mostly due to me coming down with man flu. However I have finished a surprising amount off considering how bad I’ve felt. I spoke last time about expanding my forces and expand I did! Working first on my evil forces, as stated before I rebased and touched […]
Read More Good vs Evil