Playtesting WOTH

It’s been a busy week with the build up to Christmas alongside various Church activities, so hobby time has been sparse, however I have managed to think about a game involving my Hominids from last post I’m calling WOTH, which stands for War Of The Hominids. I started out with something rather odd, a take […]

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Daring to go Dice-less?

In play-testing Gaol28 version 2, I noticed the game was playable via text. We had a chessboard and so could easily communicate movement and attacks, and so a game could be played over several messages. A player could even play the game with a chess set, you only need to know which of the three […]

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Working on Gaol28

So I’ve had a brain worm for sometime in regard to Gaol28. I’ve worked on an advanced version and recently I put together Gaol72, but nothing I tried scratched the itch the original rules gave me. It seemed no matter what I tried it broke some of the speed, simplicity and nuances of the original. […]

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Deathzap: Crunchy

Or Crunchzap. I had the desire in the past week to get rules writing again, and to go for something crunchier than I normally do. While I’ve got several hundred versions of Deathzap they always seem to play like a WW2 game with add ons. I’ve always gone for the fastest and leanest approach to […]

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So how do ghosts work then?

Comments and questions posed previously on my Ghost Legions posts have lead my head down a rabbit hole over the past few days. It’s a rabbit hole I’ve gone down briefly before, but now I am exploring it somewhat further, hopefully to the underworld of answers itself. But before getting too esoteric, before I consult […]

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Commanding Ghosts

So after my previous post on ghost combat, I thought long and hard about how you’d go about commanding them. Thinking the game could be grid based to avoid lots of complicated rules regarding ‘units’ I came up with the following (still in rough note form): Roll 1D6 per leader figure you have in play. […]

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Pointing Up Deathzap

Points systems are contentious things, broken at worst (see Warhammer 40,000) and a necessary evil at best. The goal of any points system is to have a game that is balanced, so both players in any given game can feel like they have an equal chance of winning. The only real alternative is very specific […]

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1-Page Game Jam Ideas

So while scrolling through Instagram I saw the following posted by 28Mag. I immediately jumped on the idea and began trawling through my brain for any ideas. I’ve written a fair few 1 Page games in my time. My Simple Toy Soldier Game has done fairly well, gaining a decent amount of hits for me […]

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Safety in Numbers: A long winded justification for unit coherency in my own science fiction setting

I may have mentioned before that unit coherency in wargame rules is a bug bear of mine. It’s simply because rules like this don’t make any real world sense not for modern to future combat anyway. Unit coherency if applied in the real world would simply maximise the number of casualties your own forces would […]

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Big Simple Skirmishes

So based on yesterday’s post, here’s a revised version of the Simple rules I was using. I played around with them this morning. They seemed robust enough for a decently quick game without anything too strange happening. I really like how they mimic the terror of automatic weapons. Figures don’t fire in volleys like most […]

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The Deadwars Die

In the interest of somewhat stat-less wargaming I had the idea of condensing my page of rules for Deadwars down into a single die: The rules themselves are simple enough that it wasn’t too difficult, and I even included optional random movement. So if you want to move a figure roll the die and consult […]

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Mechanics Lab: Advanced Gaol28

I’ve been having a lot of fun lately mashing plastic kits together and thinking about rules for my very rules light skirmish game Gaol28. Some commenters on Instagram asked about a more advanced version which presented a good number of challenges, challenges I could think about for hours and hours. I suppose the biggest issue […]

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Mechanics Lab: Global Warfare

I am at heart a skirmish wargamer. I blame Mordheim battle reports in White Dwarf that I read as a kid and probably Games Workshop in general, since I suppose all of their games even Apocalypse are skirmish games in the classic wargaming definition of skirmish (1 figure = 1 man). Having never played a […]

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