Templars vs Sauracens

I’ve had a couple of bags of the ‘bad’ knights for a while. I’ve used up a few for Wartomata in Deathzap: But that uses up very few, and I hate seeing poor quality toy soldiers go to waist. I imagined a portal to Hell or a parallel dimension opening up during the Crusades. So […]

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Deathzap 3 – 2nd Edition

Deathzap 3 was probably my favourite of the ‘simpler’ versions of the game. I like to imagine it as that easy to learn, difficult to master type thing, but you’ll always have rose tinted glasses when it comes to your own games. I played a game this morning of the latest version I could find, […]

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England Invaded

My attempts at sticking to a few things this year are once again frustrated. Maybe a better New Year’s resolution is to not restrict yourself to one or a few projects at all, but just let yourself go nuts. While putting some much needed washing in the machine, I saw a A5 rulebook jammed in […]

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Still SKIRMASHing

I think it’s important to know with a project when you’re done. Sometimes a painting is finished before you choose to stop, and the paint you added after that point only served to make things worse. The same goes for miniature painting. Films and books can sometimes be over-written, too clever, too well structured that […]

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SKIRMASH

I’ve been playing with SKIRMASH over the past few days and it’s been a lot of fun. My initial idea with SKIRMASH was a quick and easy skirmish game that balanced itself. Here are the original rules I posted in a single image: The way it works with SKIRMASH is the stats work like double […]

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The Small Skirmish Obsession

So I’ve recovered from the plague, and in a post fevered state threw together yet another small skirmish game. I suppose you can blame this on the fact that Darkfell was really designed to be a Mordheim replacement and for some reason I’ve been playing it with superhero-ish figures, the two just don’t quite fit […]

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Deceptively Difficult Deployment

I’ve been working on my first version of WOTH (War of the Hominids), a simple game where you take 6 apemen and make them fight your opponent’s 6 apemen. It’s all lobbing rocks and ripping arms off. I’ve mostly cracked the core of the game, with a small niggle regarding ‘objectives’ (if apemen even have […]

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Returning to Darkfell

Darkfell is my own Mordheim, with a sort of ‘anything goes’ vibe. Medieval armour, 20th century guns, magic, alchemy and cyborgs. I’ve posted a few times on Darkfell before, and much like Deathzap written several rule sets for the setting. The last rule set I put together I called ‘The Wager’, and you can find […]

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Play testing Ghost Legions

Christmas has been extremely busy and I’ve had little to no time to get to the desk, however I have managed a lot of theorising and some play testing. It’s all very much in the early stages, but I’m figuring out a solid core system for expansion: SETUP The game is played on a 60x60cm […]

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Plans for 2024

It’s been a fun year. Looking back through the blog is always interesting, so many projects discarded and forgotten, so many exciting ideas to rediscover. So what am I hoping for in 2024? A New Year’s resolution of mine is to play more games and to attempt to stay 5% more focused on current projects. […]

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Playtesting WOTH

It’s been a busy week with the build up to Christmas alongside various Church activities, so hobby time has been sparse, however I have managed to think about a game involving my Hominids from last post I’m calling WOTH, which stands for War Of The Hominids. I started out with something rather odd, a take […]

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Daring to go Dice-less?

In play-testing Gaol28 version 2, I noticed the game was playable via text. We had a chessboard and so could easily communicate movement and attacks, and so a game could be played over several messages. A player could even play the game with a chess set, you only need to know which of the three […]

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Working on Gaol28

So I’ve had a brain worm for sometime in regard to Gaol28. I’ve worked on an advanced version and recently I put together Gaol72, but nothing I tried scratched the itch the original rules gave me. It seemed no matter what I tried it broke some of the speed, simplicity and nuances of the original. […]

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The One Page Game Jam is Here and Incarn28

I must have missed this somehow, but a while ago I mentioned writing something for the One Page Game Jam: https://deathzap.co.uk/2023/04/07/1-page-game-jam-ideas/ After much silliness a friend and I put something together we called Incarn28. I’ve posted a little about it before: https://deathzap.co.uk/2023/05/01/weird-and-wonderful-warbands/ https://deathzap.co.uk/2023/05/08/the-most-insane-one-page-rules-ever/ https://deathzap.co.uk/2023/05/13/the-eyes-above-an-incarn28-story-battle-report/ I’d really recommend checking out the Game Jam, there’s a lot […]

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The Technology of Deathzap

While playtesting my ‘crunchy’ version of Deathzap, I’ve realised I’ve needed to think more about the weaponry and technology available to my little plastic men. If I’m attempting to model something in game with mechanics, like an exotic alien weapon, I need some idea of what I’m attempting to model. The lack of powered armour […]

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Deathzap: Crunchy

Or Crunchzap. I had the desire in the past week to get rules writing again, and to go for something crunchier than I normally do. While I’ve got several hundred versions of Deathzap they always seem to play like a WW2 game with add ons. I’ve always gone for the fastest and leanest approach to […]

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The Trouble With Tanks

I’m a big fan of Bolt Action, and aside from maybe Grimdark Future (and excluding Solo gaming) it’s likely the game I’ve played most. The issue with Bolt Action for me personally (as it’s not an issue with BA at all really) is that it slightly and only slightly takes up too much time. The […]

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So how do ghosts work then?

Comments and questions posed previously on my Ghost Legions posts have lead my head down a rabbit hole over the past few days. It’s a rabbit hole I’ve gone down briefly before, but now I am exploring it somewhat further, hopefully to the underworld of answers itself. But before getting too esoteric, before I consult […]

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Ghost Hunting

I’ve been making slow progress on my Ghost Legions project. Most of my free time last week was spent painting up my Army of Spartacus figures, and I went with highlighting skin in white and shading some parts to add variety. I don’t think I’ve lost the ‘ghost’ look, but I do think it’s a […]

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