DEATHZAP 3.2.1

The following are the current rules I’m playtesting for Deathzap 3, any questions don’t hesitate to ask! SETUP AND SCENARIO The game is played on a 60”’x30” board and the figures I use are 1/72 or 20mm. The board should be fairly dense with terrain, with a mix of soft and hard cover. You could […]

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A Packaging Fortress

The worlds of Deathzap are pockmarked by defensive structures and fortifications, not just due to the number of wars humans have had in the past but also there are remains of structures built by the Korban the reptilian race that previously lived on the planet Jendar. I found one of these bits of packaging lying […]

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Oltra Burns Again

In the interest of starting up some Deathzap 3 again I’ve been amassing forces. Representing the SynJen were my previously seen Rin Empire platoon, but to back them up I’ve added a platoon of Volkovian Knights and a Beam Tank: For the A.L.L I’ve actually only built Gnossian forces, again you’ve seen my Sector Army […]

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North and South Cameria go to War!

Thinking I’d make use of the some of the figures seen in my last post I’ve embarked on a long intended project within the Deathzap universe, that being the Camerian Civil War. I’ve started by painting two simple skirmish forces of North and South Camerians using the old Airfix Afrika Korps and 8th Army. First […]

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Wasteman

Wasteman is a fun little skirmish game originally put out by Thunderchild Miniatures and now on Old School Miniatures. It’s a fast and bloody game, with lots of random occurrences and strange twists and turns. The miniatures are probably my favourite thing, they’re nice chunky sculpts with good detail and not covered in overly complicated […]

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Deathzap 3

So I’ve been working over the past week on something fairly sizeable, it wont have any pictures but it is something I’ve had a few comments and messages about, so here goes, as always questions, comments and suggestions are very much appreciated, the current state of affairs rules wise and fluff wise for Deathzap: THE […]

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Getting Back Into Deathzap

Since the big Oltra campaign I played out a good while ago I’ve been constantly attempting to get back to the Deathzap universe but I’ve always struggled. I think that’s largely because I wanted Deathzap to be something it never should be my own Warhammer 40k. In actuality what Deathzap is and should always be […]

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Bronepehota (Armoured Infantry)

A strange Russian package arrived the other day, a solid block of polystyrene wrapped in tape. My wife wondered if it was a bomb. I had to explain that I had just ordered some Russian toys. She responded “Of course you have.” Inside was a sort of starter set for Bronepehota (Armoured Infantry), a Russian […]

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Growing Neo-Arcane

I’ve been busy this week planning and painting my forces for Neo-Arcane and I think I’ve also come up with a fairly innovative points and activation system. First up I’ve added there Ghosts to my undead force I’ve now named the ‘Necrypt’. The corporation I’m now just calling ‘Core’ has gained a Sniper, Cyborg and […]

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The New Earth Engine

The following is a post from my old blog pictures and all. It’s a game I’ve often thought about revamping and I’ve recently been either stripping and fixing some of the same figures from this post or rebuying them. So you’ll probably see more stuff along these lines in the future. I’ve been rethinking the […]

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A 6mm Distraction

Occasionally I find things in the drawer of abandoned minis. In the week just passed I found some 6mm infantry from Scotia Grendel and some sci fi tanks from Irregular. I think the trick I’ve learned is to paint less and paint more starkly. Don’t do too many highlights, keep your scheme simple and striking. […]

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Playtesting Darkfell

As mentioned in a previous version post I’ve been playing a lot of Darkfell and rather enjoying it. The basic rules are still the same as seen here. Although now I’ve added 15 separate character classes, 5 Magic Users, 5 Ranged Weapon Specialists and 5 Melee Specialists, each with 10 different traits that your character […]

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Mechanics Lab: Deathzap Examples

Based on the last post, I thought it would be a good idea to post some examples of how shooting works in my latest version of Deathzap as the rules as written can seem far more complicated than they really are. Example 1: A squad of Reddinists open fire on some Allegiance Riflemen. The Reddinists […]

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