Gaol72 – Travel Gaming

We’re dog sitting this weekend, so instead of getting in some painting or building (although I do have a few bits with me) I decided to bring my small skirmish board and play a few games of Gaol72. My warbands, the Seekers: The Rippers: The rules in their current state are as follows: Turns The […]

Read More Gaol72 – Travel Gaming

The Road to Cabolt

Collective forces continued their advance in northern Caerdonia down towards the capital Cabolt. Jendari Rangers, Rin Empire, Jendari Defence Army, Tigers and even Dragons assaulted House Baronor positions held by Baronor Guards, Knights and Solar Raider Mercenaries. The stats required and army lists are minimal with the latest version of Deathzap and the simplicity of […]

Read More The Road to Cabolt

Teeny Tiny Skirmishing

As always I’m on the hunt for quick and easy fun, probably why the majority of the rules you’ll ever find on here are on the lighter side. The goal is to have a game that feels like an actual game, that for me requires minimal set up, and minimal effort for expansion. Spurred on […]

Read More Teeny Tiny Skirmishing

Charge of the Bite Brigade

According to Archaeologists at the University of Nyandar the Boskovan Mountains were where the first Solar Colonists set foot on the planet Jendar. One thousand years later the mountains would see some of the most significant battles of the ‘War of the Three Dragons’, and in 1237AC battles of the much smaller ‘Pudding War’. Now […]

Read More Charge of the Bite Brigade

Pointing Up Deathzap

Points systems are contentious things, broken at worst (see Warhammer 40,000) and a necessary evil at best. The goal of any points system is to have a game that is balanced, so both players in any given game can feel like they have an equal chance of winning. The only real alternative is very specific […]

Read More Pointing Up Deathzap

On the Outskirts of Ariban

With the failed invasion of Haerkalia, Collective forces had once again found themselves fighting in Khef, but this time the retreating armies were in disarray and a defence was slow to develop allowing the forces of House Baronor to maintain their momentum and strike deep into the country. A hasty defence force was cobbled together, […]

Read More On the Outskirts of Ariban

Rescue the Cambarian

On the northern coast of Haerkalia a Cambarian Stalker trapped behind enemy lines with key intelligence and needs pulling out. A small force of Jendari Tigers is teleported to the area, but a similar sized force of House Guards responds hoping to eliminate the escaping Stalker. In this scenario each time the Tigers make it […]

Read More Rescue the Cambarian

Convoy Attack

Agents of the Prosecution Directive ambush a SolRad convoy on the outskirts of District Aben-Sha on Oltra. The Agents have intelligence on Solar Raiders smuggling Gnossian technology and they must be eliminated. The Agents attack with D12s and save with D10s. The Solar Raiders attack and save with D8s. The two middle APCs cannot attack, […]

Read More Convoy Attack

Daring-Do Deathzap

After playing out the Battle of Alnoth yesterday I found myself struggling with the rules as I have with so many previous sets of rules I have used for Deathzap. While streamlined they felt slow. I think this is because alternate unit activation does get bogged down with larger numbers of units. They also lacked […]

Read More Daring-Do Deathzap

Weird and Wonderful Warbands

I’m still working on my one page skirmish rule set for the one page game jam, and a big part of that is playtesting, and so obviously I needed minis to playtest with. Sticking with the same ‘grimcandy’ style I’ve been figuring out of late I’ve been kitbashing various 28mm plastic kits together: A few […]

Read More Weird and Wonderful Warbands

Big Simple Skirmishes

So based on yesterday’s post, here’s a revised version of the Simple rules I was using. I played around with them this morning. They seemed robust enough for a decently quick game without anything too strange happening. I really like how they mimic the terror of automatic weapons. Figures don’t fire in volleys like most […]

Read More Big Simple Skirmishes

Solo Slasher Gaming

So I’ve been sick again. This is getting a bit silly now, but what can you do? I think I’ve been bedridden sick more times in the past couple of months than I have been in the past few years. Taking time out to lie on the sofa inevitably meant bingeing something on the tv, […]

Read More Solo Slasher Gaming

The Invasion of Khef

After establishing a beachhead in Goza the Harkovian army had become bogged down. Supplies were limited, but the Knights fought on nobly and held the ground despite overwhelming Jendari numbers. It was clear to the Baronor commanders that a second front needed opening up to split the defenders. They chose to strike at Khef: The […]

Read More The Invasion of Khef

The Deadwars Die

In the interest of somewhat stat-less wargaming I had the idea of condensing my page of rules for Deadwars down into a single die: The rules themselves are simple enough that it wasn’t too difficult, and I even included optional random movement. So if you want to move a figure roll the die and consult […]

Read More The Deadwars Die

Deadwars

So thanks to copious amounts of cold and flu capsules I managed a little painting yesterday and a little game today. After realising I had a box of Mars Zombie Pirates and Dark Alliance Mummies I was pondering the possibilities of an all out war between the forces of Davy Jones and Imhotep (I wonder […]

Read More Deadwars