In the continuing quest for simple but satisfying wargame rules, I’ve thought up the following for turn sequence, activations and morale and they’re all here together because I’ve integrated them.

ACTIVATIONS
During a player’s turn they can activate each of their units once. To activate a unit they roll a 2D6, if the unit is:
Elite 4+, Regular 5+, Basic 6+
The dice roll for the unit to activate is increased by 1 for each casualty the unit suffered in the opposing player’s previous turn.
So if a Regular unit took 2 casualties then they would require a 7+ to activate.
If the player successfully makes the roll then the unit is activated and can move once and can attack an enemy unit if possible. If the roll is failed the unit does not activate this turn, but can try again in their next turn. If the player rolls snake eyes the unit does not activate and their turn is immediately over.

FORCE MORALE
If a player loses half of the units they started the battle with then they immediately lose the game as their entire force routs.
nice solid simple rule. I like it