Deathzap 3 – 2nd Edition

Deathzap 3 was probably my favourite of the ‘simpler’ versions of the game. I like to imagine it as that easy to learn, difficult to master type thing, but you’ll always have rose tinted glasses when it comes to your own games. I played a game this morning of the latest version I could find, […]

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Cheap Box City in a Box

Terrain is a struggle for any wargamer, and especially for wargamers as eclectic as me. It’s not really possible to collect terrain for every era and fantasy world in every scale from 2mm to 54mm. My biggest issue is the space required, so I came up with a potentially useful solution. Children’s stacking boxes can […]

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England Invaded

My attempts at sticking to a few things this year are once again frustrated. Maybe a better New Year’s resolution is to not restrict yourself to one or a few projects at all, but just let yourself go nuts. While putting some much needed washing in the machine, I saw a A5 rulebook jammed in […]

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Still SKIRMASHing

I think it’s important to know with a project when you’re done. Sometimes a painting is finished before you choose to stop, and the paint you added after that point only served to make things worse. The same goes for miniature painting. Films and books can sometimes be over-written, too clever, too well structured that […]

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SKIRMASH

I’ve been playing with SKIRMASH over the past few days and it’s been a lot of fun. My initial idea with SKIRMASH was a quick and easy skirmish game that balanced itself. Here are the original rules I posted in a single image: The way it works with SKIRMASH is the stats work like double […]

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The Small Skirmish Obsession

So I’ve recovered from the plague, and in a post fevered state threw together yet another small skirmish game. I suppose you can blame this on the fact that Darkfell was really designed to be a Mordheim replacement and for some reason I’ve been playing it with superhero-ish figures, the two just don’t quite fit […]

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Deceptively Difficult Deployment

I’ve been working on my first version of WOTH (War of the Hominids), a simple game where you take 6 apemen and make them fight your opponent’s 6 apemen. It’s all lobbing rocks and ripping arms off. I’ve mostly cracked the core of the game, with a small niggle regarding ‘objectives’ (if apemen even have […]

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Returning to Darkfell

Darkfell is my own Mordheim, with a sort of ‘anything goes’ vibe. Medieval armour, 20th century guns, magic, alchemy and cyborgs. I’ve posted a few times on Darkfell before, and much like Deathzap written several rule sets for the setting. The last rule set I put together I called ‘The Wager’, and you can find […]

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Easy Tabletop Hominids

So I’ve had a bag of crappy army men I’ve been looking to do something with for a while. I’ve also wanted a game about the various hominid cryptids, Sasquatch, Yeti and my personal favourite the Skunk Ape. Picking out some of the open poses I cut off the guns and gave them a wash. […]

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Daring to go Dice-less?

In play-testing Gaol28 version 2, I noticed the game was playable via text. We had a chessboard and so could easily communicate movement and attacks, and so a game could be played over several messages. A player could even play the game with a chess set, you only need to know which of the three […]

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Entering The Ion Age

Games Workshop has reached a tipping point for me mentally, a point where I can’t really justify buying their models. While I may have funds available, the cost per miniature is just too high for me to want to spend that money. £4 per Khorne Berserker is just not worth it. That’s entirely a personal […]

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Working on Gaol28

So I’ve had a brain worm for sometime in regard to Gaol28. I’ve worked on an advanced version and recently I put together Gaol72, but nothing I tried scratched the itch the original rules gave me. It seemed no matter what I tried it broke some of the speed, simplicity and nuances of the original. […]

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The One Page Game Jam is Here and Incarn28

I must have missed this somehow, but a while ago I mentioned writing something for the One Page Game Jam: https://deathzap.co.uk/2023/04/07/1-page-game-jam-ideas/ After much silliness a friend and I put something together we called Incarn28. I’ve posted a little about it before: https://deathzap.co.uk/2023/05/01/weird-and-wonderful-warbands/ https://deathzap.co.uk/2023/05/08/the-most-insane-one-page-rules-ever/ https://deathzap.co.uk/2023/05/13/the-eyes-above-an-incarn28-story-battle-report/ I’d really recommend checking out the Game Jam, there’s a lot […]

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Deathzap: Crunchy

Or Crunchzap. I had the desire in the past week to get rules writing again, and to go for something crunchier than I normally do. While I’ve got several hundred versions of Deathzap they always seem to play like a WW2 game with add ons. I’ve always gone for the fastest and leanest approach to […]

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Army in an Hour: Spooky Spiders

One of the factions that has never fully manifested in the Deathzap Universe are the Khydran Enclaves. Giant bugs chomping on soldiers has been a love of mine ever since I saw the film ‘Them!’ as a kid. With Halloween upon us there’s a plethora of cheap plastic bugs (usually spiders, but not always) in […]

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So how do ghosts work then?

Comments and questions posed previously on my Ghost Legions posts have lead my head down a rabbit hole over the past few days. It’s a rabbit hole I’ve gone down briefly before, but now I am exploring it somewhat further, hopefully to the underworld of answers itself. But before getting too esoteric, before I consult […]

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Ghost Hunting

I’ve been making slow progress on my Ghost Legions project. Most of my free time last week was spent painting up my Army of Spartacus figures, and I went with highlighting skin in white and shading some parts to add variety. I don’t think I’ve lost the ‘ghost’ look, but I do think it’s a […]

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Commanding Ghosts

So after my previous post on ghost combat, I thought long and hard about how you’d go about commanding them. Thinking the game could be grid based to avoid lots of complicated rules regarding ‘units’ I came up with the following (still in rough note form): Roll 1D6 per leader figure you have in play. […]

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Ghosts Legions: The Revenge

Much like my recent post on Elemental Knights a frequent brain worm of mine is Ghost Legions. My attempt at fighting wars with ghosts in the afterlife, a good excuse to drag out any historical figures you have to hand and play a game with them. Similar to those you may have fought as a […]

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